Yup.....I wouldn't ask this if I haven't been trying at it. I've been trying to get a Blue Magic system working in the game (granted, it's for a completely optional character, but nonetheless...). So far, this is what I've done....
1) Made a switch for the skill (I'll just use Fire as an example).
2) Gave monster skill, and made it so that when the monster uses the skill, it turns on a switch for that skill
3) In the common events, this is what I have:
If (Blue Mage) has learned (Fire)
Else:
If: Switch (Fire) is ON
Variable Operation: [Fire] +1
If: Variable Operation [Fire] is +1 or greater
Message: Learned Fire!
Change Skills: Blue Mage, Fire Add
End
End
Switch Operation: [V:Fire] OFF
End
Now, I've tested this, and didn't learn the ability at all. I don't know what I'm doing wrong or if there's something that I'm missing. Note that the common event is set to Parallel Process and has no Trigger Switch, but there is another common event for if the Blue Mage is in the party. Dunno if I have to have that in the same common event as the Blue Magic or not x_x
Any help would be appreciated. I'm just fixing up characters before moving along now (already managed to make a "Moogle Charm" accessory, as well as an accessory to switch between two party members AND an item to temporarily disable enemy encounters for a brief period of time)
EDIT: Erm....lemme clarify this, since apparently it works, but it only happens AFTER battle. Is there a way to make the message appear during the fight that the character learned the skill?