Happy!I have all the major components of the game engine in. All I need to do now is insert some plug 'n' play scripts for minor functions and configure all the new script functions to my liking, such as the alchemy and bestiary, and get a few common animations up and running. Actually, it's a pretty big job, but it's one that I can do with relative ease. I cleaned up the database so that skillsets are all together and the order of skills matches the order of classes and actors who play them. In other words, when you look at actors, it says Jim, Laz, Tiv, etc.; classes are Monk, Holy Knight, Divine Knight; skillsets appear as Tae, Holy Sword, Mighty Sword. On that note, if any new game designers are reading this, do yourself a favor and keep that DB organized!
Here are the tasks I will be tackling next
The biggest deal, the SBS, proved to be not so scary after I read the instructions and the relevant parts of the script a few times. Now that the SBS bugbear is whipped, so to speak, I feel that a demo is not far away. To do that, I will get some of the lower-level skills, items, weapons, etc. in proper working order and revamp some of the dungeon areas. Looking back on what I had originally mapped, I'm kind of embarassed... but I will redeem myself, thanks to the guidance I have recieved at this forum.
With that said, I'm always looking ahead to other tasks, and I have assembled some pictures of some monsters I want to have as Rydia's eidolons.
Bomb
King Tonberry
Ifrit
The above images are not even close to final renditions, resolutions, or anything else- just ideas.
More music and a battle screen have been added to the main post. I'm gonna be busy in the next week, but I'll try to get something up worth looking at by the 11th. Peace and hair grease!