Hey there, I was doing some tileset work and came across a problem. This is how I was going about doing everything.
I had to increase the color depth of the tileset so I could paste onto it. So I make all the changes that I need done and decrease it back down to 256 and save it as a .png (new filename).
So when I import it into 2k3 and set it as the tileset (to start making maps) the map area has a pink hue to it. The tile selection area is fine, but as soon as I start "painting" the map, everything is pink hue'd. So when I go to test play the game all I get is a pink screen which phases through different shades of pink.
I'm obviously doing something wrong.
I am using Paintshop Pro for my tileset editing.
UPDATE: Okay so I figured out that when I save the new new file, RPG2k3 isn't reading the pink as a transparent color. I went to edit the palette, and both the default pink and the edited pink are exactly the same in terms of numbers. But for some reason once I save the new .png with 256 color, RPG2k3 stops reading the pink as the transparent color. So what is happening is the transparency pink is getting applied to the whole background (I guess the whole second layer is normally the transparent pink but the program normally reads it as supposedly being transparent) and since it is not reading as supposedly being transparent, everything get's the pink hue and when the game starts all I'm seeing is the pink tile (in the water position) being phased through the different shades.
So I'm assuming that there is a file option when saving that I have wrong. So I am now going to trial and error the different .png save settings.
SOLUTION: Okay so after some trial and error I discovered a subset of transparency options in the .png save function. You just set the color you want to be transparent and it saves it as such.
Sorry if this was a noob thing to do, I just started getting into the graphics editing part of this.