Let's say you've played Earthbound and you went to this guy's house and bought a hint.
Let's say you never played Earthbound but you've played a game where you wanted to be hinted on what to do next.
This will help you make a system where it would be possible to ask your partner what you are supposed to do or where to go.
It would be good to have this if you have an info character in your party.
I would say that this would go good with a caterpillar script but you don't really need it if your using face sets.
--First think you need to do is make a Common Event and call it Ask a partner.
--Now set Trigger to Parallel.
--Now make a switch called Ask him.
--Set the event to the switch Ask him.
--Make 3 Conditional Branches (Found in the First Tab, it's the first one in the second column.)
--Cut and paste the second Conditional Branch in to the first one. Do the same for the third one but put it in the second one.
--On the first one right click it and click edit.
--Uncheck the check box at the bottom and proceed to the fourth tab.
--Activate the Button thing and select your button. (I chose the L button, I have a game pad.)
--Click OK and go to the second Conditional Branch, right click it and choose edit.
--This time don't uncheck the box at the bottom.
--Go to the second tab and click Actor.
--Select who you want to have tell you the hint.
--Then select In the Party.
--Make another Switch in the third Conditional Branch, and call it your partner's name.
--Uncheck the box at the bottom and click okay.
--In the Else of the second Conditional Branch, Put another character of your choice in it using a Conditional Branch. Or just copy the second one and paste it into the Else.
This is if you have two characters that tell you stuff. But one is away doing a mission or something while your stuck with the other.
--Under the Conditional Branch that has the newest switch that you have made, enter a text giving a hint on what is happing. The newest switch could be the mission's or situation's name.
And now I believe that you are now done!
--Cool things to know.--
~I'm going to have a character who teams up with the main character in some point of the game who gives information, but he gives the wrong information as in guesses. You could also make this character a traitor, just for difficult reasons.
~You could make the game like mario story (Paper Mario in the U.S.) 1 and 2. Where the Goomba kid gives info on an enemy.
~If you don't want two characters that give info, don't copy and paste the conditional branch as I said to above.
~Any questions? Comment! I know that there are some questions because I believe that I went to fast!
Look at the sample screen shot for more help.