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Untitled (Title name in progress)

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Untitled...

Sorry, 'bout the no title... I can't come up with a good one... anyway...

Story
Spoiler for:
In a fictional history of the Earth, monsters have taken over the Earth, and destroyed all other life... all but a known group of 40 people, who have take refuge in Ridge Castle. 20 years later, it is thought that another group of survivors is found, and a ship contain a small crew of, Jake, Spike, Max, Kasha, and 2 sailors, is sent to meet this group of survivors. Well sailing, the crew encounters a storm, and crashes into the small Island of Kryt.

Characters ...so far...
Spoiler for:
Max
The main character. He is a courageous, intelligent and... stubborn young lad. His age is 14-years. His father is head of Ridge Castle's Guard. He is part of the transport mission sent to a village, possibly containing other human life.

Kasha
An intelligent 14-year-old girl. She is just as stubborn as Max. She is both a long-time good friend, and rival of Max. Kasha has a crush on Max, and Max has a crush on her, but neither of them will admit it.

Jake
Head of Ridge Castle's Guard, and Max's dad. He is a strong, swift, and smart 45-year-old man. He is close friend s with Kasha's father.

Spike
Ridge Castle's second in command. Kasha's father, and Jake's best friend. He is a 44-year-old, strong, and agile man.

Screenshots
Spoiler for:



Credits
Spoiler for:
Characters - http://www.famitsu.com/freegame/tool/chibi/index1.html (For the most part

Faces - Fake Maker 7.3 (For the Most part)

Island Tutorial - boos405, http://www.youtube.com/watch?v=Tv64g5wFR-Q&feature=related

Cloister, Fuchal, Kryt(en), Rim(mer) - (C) Grant Naylor

Tounge Tied - (C)Grant Naylor, Danny John-Jules, Howard Goodall, created by - Unknown, Downloaded from, http://www.geocities.com/red_dwarf_un/rdsounds.html

Notes

-This is an early stage, with almost nothing to do but walk around, I'm just showing off most of the beginning.
-This is my first RPG Maker VX game.

Download
http://www.mediafire.com/download.php?id5jzonnmjm
« Last Edit: August 28, 2009, 11:38:38 PM by Linko550 »

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Well, seeing as this is your first game, the idea ain't half bad. The only thing I'd definitely change if I were you is the 14 year old heroes. Kids saving the world is a really old and annoying cliche. Also, screenshots will be your best friend for getting people to download the demo or take a closer look at your project.




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Well, seeing as this is your first game, the idea ain't half bad. The only thing I'd definitely change if I were you is the 14 year old heroes. Kids saving the world is a really old and annoying cliche. Also, screenshots will be your best friend for getting people to download the demo or take a closer look at your project.

Yup, I'm uploading the screenshots right now... (Just couldn't figure our PRS on Bootcamp)
And as for the 14-year-old characters saving the world, this game as almost nothing to do with saving the world, as so much, as discovering another human civilization... guess I should explained that a bit more...

EDIT: OH! And I'm planning on making the character's age at some point in the game.
« Last Edit: August 28, 2009, 10:18:46 PM by Linko550 »

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Good points-
Story: Not enough to go on just yet, could be good, could be bad. From what I can tell it's not a rag tad group of adventurers fighting a 20 foot tall god-o-death in order to save the world.

Mapping: Pretty good, especially for VX, there were a few small errors, but over all pretty good.

Custom faces for emotions: This was cool... I liked it.

Bad points-
Story: (Not enough to go on just yet, could be good, could be bad.) Seemed like it could turn cliche very fast, like how the "old man" mentioned the fire god in passing, made me a little skeptical.

Bugs: Got stuck, after Kasha told me to return to see there dads I couldn't go back in the house they were in because I "needed to check out the other house."

Mapping: I am not the best mapping critique but it is a pet pieve when you can go to the edge of a map with nothing happening, just like a big imaginary wall. Also, the canoe looked very odd, I would suggest just being able to walk to the other house.

Characters: Seem very cliche, the 2 (stubborn) teenagers who hold a secret crush for each other who don't belong on the mission, and the two strong older men (I am willing to place bets on who dies.) I would suggest if you do age them, do it periodically, instead of it feeling like "part 1" is when there young and "part 2" is when there old.
Why do 1 lined nameless NPCs never get taken seriously?