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[VX/VXA] Tilesets - RTP Addons 4.0

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Edited my post before this one.

Yes I noticed you were smaller, is that a script or a sprite edit?

And well I am talking about that brown cliff top, the first one you have there. Do the cliffs have to be that brown only? Is what I am saying. Instead take away the brown in the middle, while leaving a brown kind of edge, that way any kind of flooring can be used.

The first one you have made on here, the brown tile one. To take away the middle brown part and only leave some kind of edging that way any kind of flooring can be used. Just like those world map cliffs you made, like that, how its empty in the middle. But, how a little bit of the brown edging or something should be left behind that way snow cliffs and grass and all that could be made easy. Would use grass on TileA and use the cliff edging on TileE while using the brown cliff walls to make tall cliffs, just like those brown examples you made, like that, but grass in the middle. Brown cliff edging to make cliffs to have different kind of floorings. But how it would be easier just to make those cliff edges instead of putting a new floor within it. More customaziable if just the edges.

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I think I know what you mean, but it'd be kind of awkward. It'd be best to just make the combinations of floor tiles on top of that cliff to blend the best and let it up to whoever to rip and use.

Also, yeah, the sprite is just an edit, no script there.

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But if you just make the edges of a cliff, then the floor goes under since its on TileA and yours, TileE would go over it and there you go. No need to make a seperate one for grass, snow and sand. I mean look at your world map cliffs, you made the transparent and can attach to any kind of flooring. You didn't put in grass on each one them make a seperate one for each.

I mean it's totally possible. I had edited a RM2K3 RTP set and the normal grass cliffs, I deleted all the grass around and only left the brown edges and from that I put it on the layer with objects and created sand cliffs, ice cliffs, wasteland cliffs all just using a floor tile and using the cliff edging. I wonder if I should attempt to make it though I am not too good. I would take the brown one as a sample and make the middle transparent while trying to leave as much brown cliff edging as I think is possible. But editing sprites were much easier back in 2k3 and such.

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Oh, if that's what you mean. Mack's tileset already does that. Like if you check out the screenshots I have posted under the Instructions for the Shadow Character set. Those cliffs here are transparent too. I could use them on snow or anything else if I wanted, which I will when I get to that. So now, I know what you mean for sure, but do you mean a cliff different than those shown in those screenshots?

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Yes full on cliffs like you made on your samples. Not just those where you use it just once like you had made with those, but where it's use with the brown cliff walls so you can make them any height.

Edit:



Something like that, just some sort of edge like the brown cliff top there but you know, detailed instead of just a quick cut out like I had did there. Anyway thought I would put this image just in case.

But yes that if left at the right thinness around the edges, you can use any kind of floor and slap that over it.
« Last Edit: August 29, 2009, 08:37:21 AM by Raukue »

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Oh I see. The problem is that you'd have to find a passability script. Which isn't really a problem, but I'm trying to keep this to an RTP use, where you don't need scripts to make these work correctly. If you replaced using the cliff roof and allowed passability, players would walk on the top of cliffs and right off the sides of them. I could see some work around, but with my work around, you wouldn't be able to walk under the top edge of the cliff anymore. We'll see. I'll make it an option or something.

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3.1: Added the transparent cliff tops as described by the past discussion here. Only brown cliffs. If requested by more than 1 person, I'll add the grey stone transparent cliff tops.

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Coolness, that is nice. And well I mean you already have it set as an X on those areas on the brown cliff tops yet show screens where you can walk on them, so it's about the same.

Edit: I am wondering if the edging should be a bit thinner. Like one less little pebble shape cut off. Dunno if that would look better or not. Just thought I might say, I am no good at editing this stuff.

That or I am wondering to do a slight fade on what is already there so it would sort of have that blend look, like you had done on that world map cliffing. Maybe not as strong but I dunno, around the inner edging. I think the fade maybe seems like a better idea, just does not seem to mix well being solid looking.

Also side note, the lava and ice rock area seem out of line? Ice one a bit too thick?
« Last Edit: August 30, 2009, 12:18:51 AM by Raukue »

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Lava and Ice thing? I don't know what you're talking about.

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The rocks you have there, the lava and ice rock. Ice rock seems about 1 pixel out of its square as well as the lava rock.

Also I did a poor man's edit on the cliff and a blend does seem to work nicely on that inner edging.

Edit: For the blending though dunno how strong or weak it should be. Maybe I didn't fade it out enough. Still think it maybe needs to be a tad thinner as well as that fade out blend deal. Maybe I should keep attempting but don't think I could get it as good as you would be able to.
« Last Edit: August 30, 2009, 12:36:00 AM by Raukue »

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I still have no clue what you're talking about with the rocks. None of the rocks are moved incorrectly. You may have moved it if you tried editing something. If you mean the cliffs or something, then they're all how they're supposed to be. Also, the thickness of the transparent cliff edges are fine, any thinner and it becomes a larger hassle as to what you decide to use underneath the tiles, especially the upper corner tiles. Fading off the sides in different directions might be a nice idea as to show depth, like climbing a ramp up the cliff instead of a ladder. We'll see.

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I did not move or edit the rocks in any way, the ice and lava one seem out of line by 1 pixel and are cut off as such. I even put in an un-edited version to be sure and they are still out of line and part of the ice rock appears on that green rock.



There is my poor man edit of the cliff edging. It makes the cliff looks more lively when using grass or any other kind of bottom terrian. Really works nicely, I think I got it about the right thinness too, but don't think I evenly faded it out.

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Oh if that's what you mean by faded, then that's cool. I swear I have no clue what you're talking about with the rocks still. You'll have to take a screenshot of the error you're talking about. I'm testing it with what I posted, and I don't have any issues.

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I dunno if maybe moving the lava and ice rock one to the right might fix it but, I think that screenshot shows what I mean about the ice rock poking out like that, so it appears with the green rock. And the left side of the lava rock is also like the ice and appears along with the ice one.

Edit: Also what about that one square side cliff like you have with the others? Where it's just a single square and how you made side, upper and lower ones of each of those, is it possibly to make that one for the transparent cliff top one you had just made? Like the ones you have at the very bottom of the first column of cliffs, that single thin one of those upper parts. But also to have the single lower part and side parts.
« Last Edit: August 30, 2009, 01:18:54 AM by Raukue »

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Oh, I see your error. I'm already using the next updated version of that and I guess I fixed it. I'll repost that image soon with the fix.

~fix'd
« Last Edit: August 30, 2009, 02:13:43 AM by grafikal »

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Hope this is fine, though I might show my I suppose poor editing of your TileE, I had added a few things and got the idea to do smaller caves based on your screens which you probably already have on yours but better. I attempted side versions of caves and upper but didn't work out as well. I also thought I might add little dirt paths to more easily direct to a new area on a world map.

Anyway if anything this will probably give you more ideas and do much better at it, as you are the pro with this and creator of this Tile E, I just did a small bit of editing on the transparent cliff which I still think needs to be made better, maybe not, you be the judge.

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lol, if you want to edit my edits or something small, you don't need to post a whole tileset. just make it on a blank document and I would post it, but im never going to do that if you post it like this since it'll confuse the hell out of people. Or if you want, you could wait until I post my next update. I'm removing some things from the TileE I have posted and am instead moving them to a different TileE made specifically for the world map. Like I said before, this isn't a topic for people to use the TileE with what all is on it, but instead a topic so people can rip the graphics from the tileE and use them.

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No, my name is not grim reaper! This post is of more relevance than ever due to it's unsurpassed magic...

I would like to ask (since I am still quite new to VX) if any kind soul could make some demo maps with these tiles following the instructions given by the creator.

For me, it's far more easy to "inspect" stuff that I can see inside a project than reading/hearing about it. YES, I failed half-way trough the instructions :tpg: happy now!?  ;)

Any project would be most welcome, and please show many examples if possible.

The very best regards

O.

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Silver - GIAW 11 (Normal)
These are amazing and absolutely beautiful... Your work is always amazing Grafikal... Thank you for the upload and the instructions.

Btw, is there any way to get this in a .zip file or something with everything already put together for simplicity reasons for transporting between games and so forth?
"If you see it, it is not truly there. If you dream it, it will never appear when you waken. If you love it, it will never leave you. Love him... Though he is not real and though you may never see him when you awaken tomorrow." ~ Sorceress of Gaida, Quote from: Eriscadia - The Fall of Nations
http://rpgmaker.net/games/1352/

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If i used VX i would totaly use this it looks realy good!
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hand shake and well done my kickass friend

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Tileset Designing
Wow, I love the rounded Cliffs.
Great work on them.

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LEARN TO MAKE BETTER POSTS ~graf
« Last Edit: March 02, 2010, 02:29:47 PM by grafikal »

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Instead of quoting LITERALLY the ENITRE first post of this thread, which is fucking massive, try picking parts out OR actually SAY something after you quote it. I removed it because that was a giant fucking waste of space and an unnecessary bump. If you actually had some kind of stupid hidden message in there, repost it WITHOUT quoting everything.

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HOW I DOWNLOAD?