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[Resolved]'Move Animation' and Conditional Branch issues

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Ok, so I've been using rpg maker for a few years now and I guess I kinda took a few things for granted cause now I can't figure out how to fix them.

First, when I make an event (i.e. a puff of smoke), I want it to shift to make it look like its moving while it stays in place. I know usually all I have to do is select 'move animation' in the event under options. But it's not working. I've even tried going into the move options and changing its graphic to the next stage but it doesn't change. Anyone know why?

And number two, I like making things where if you press 'A', you jump across the gap. I do this by simply using a conditional branch: when button 'A' is pressed. Also not working. I press 'A' and nothing happens. Does anyone know maybe a script that I can use or a solution why it's not working?
« Last Edit: August 17, 2009, 10:39:13 PM by Dragonware~Lupe »

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Make a new project, and recreate those events. If it's still doing it then, upload that new project and I'll take a look. The way you're describing them thus far makes it sound like they should be working. The only thing I can think of why the smoke might not work is due to the character sheet, but I'm assuming you're using RTP. As for the conditional branch, I'm assuming you know what you're talking about, but you didn't provide much information for me to decide if it's an operator problem or bug.

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Are you only having "Move animation" checked?
If this is tha case, try to check the "Stop animation" box too.

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For the smoke puff, make sure that Move Animation and Stop Animation both are checked.

As for the conditional branch, pressing A doesn't mean that you click button A on the keyboard. If you want button A to be clicked, conditional branch should be on X instead of A.