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Parallel puzzle

Started by knightzero45, July 31, 2009, 01:55:06 PM

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knightzero45

I need help with a puzzle, made with events.
As you see, the player is in the one room, the ghost in the other. They walk the same: up arrow is walk up, down arrow walk down viseversa. They have to turn the switch at the same time. Now here's the problem:
My 'ghost' event can't turn the switch.
All the switches, variables and such thing aren't important, so I don't have to write them here, as I didn't use any special stuff. The only thing i need to know is how can I make the ghost turn the switch.

P.s: the player can't get in the ghosts room, and the ghost cant'get in the players room.
You may use variables, (extra)events, switches, but no scripts if it can be done without one
only if it can't be done with vars switchs and events you may use scripts.

Falcon

Just use a parallel process in the switch event that checks if the ghost is close enough, and if a key is pressed. If enter won't work, before the game say the A key or whatever makes the ghost pull switches.

knightzero45

How do I exactly do that ???

stand_still

go to conditional branch/page 4/Button .... is being pressed

If you see anyone using Stand_Still as their user name then tell me. This is my logo that I created in 2006. Mine you tell me, mine. (c) 2006

knightzero45

Thank you very much, I've got it now. The puzzle works... :tpg: