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Started RMXP Today Need Help (With Alot Of Things)

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Rep: +0/-0Level 83
First of all Hello,My Name is Rob and i'm 18 years old ; altough i think I am maybe to old for stuff like this...
I still have a pation for RPG'sgames.One of my very first games was Final Fantasy 7 i picked it up when i was 11 and i just knew
that that game was intended for me!
And i was right,4 Discs of pure gameplay enof to keep me busy for 3 years i had every Materia and every Character was Level 100.
Soon Final Fantasy 8 followed after that 9 and then 10,some older ones aswell.

I think those games where the birth for my passion to ever create an completed RPG a dream is to make an Online RPG like that something basic and stable this is probebly for the distance future or never to happen.

However I will start simple with maybe the roots of the online project.

I used to work with Game Maker and i realiced that RMXP and Game maker have nothing in comon,maybe some scripting but as far as i could see not mush.I also see that creating a FF RPG base is allot simpler in RPGM,Because i spend days on creating a 1 Vs 1 Batlle system in Game Maker.I would post a demo but it was so old the Filehost deleted the File and  i do not have the files myself anymore.

But enof  with the talking,I am probebely boring you with my rattling so lets get to the questions :

First of all i created some maps,i had some troubles first since i was trying to figure out how to use a such a small Tileset and create a nice room with it i figured i had to be creative,or make a custom Tileset.
I figured to start with 3 small rooms,to get a idea of how mapping works in RMXP


This is/are my first maps in RMXP so please dont Flame me if thej are bad lol...
Let me know if you like them,or if something needs to be changed! i would be thankfull.


Mana temple,where you will learn how to use magic.


Fire has Fog that moves and looks like smoke.


Ice has Icy storm effect.

The Pinks dots are save points and will be replaced by a custom sprite later.
The idea of these 2 Caverns is that thej are the last room of a maze mapped in the same theme.
This room is used to Save,Heal and get ready for the fight,one's you examine the crack in the wall you enter a more themed smaller
room where a Spirit will open a Boss Battle,after defeating this Spirit he can be used as a Special skill to summon hes great power.

I can come up with this stuff but the hard part is getting it into RMXP this is where i need you guys help :

-Something very basic but i could not find it : I enter the Database,i go to common Events,And i create for example a weather script so it rains,and the map gets a little darker.
Now how do i get that script onto the map i want the effect to take place?


-I have created an animated Sprite via the Character Tab,now how can i put that one character for example a moving fire into my map?

-I need a Tent sprite size doesnt really mather il resize it if needed but preff the same style as the RMXP / VX sprites


I know that making a game takes time surely an RPG does,I am very patient and I am willing to spend time in this project ansering my question gets me 1 step closer.
And before i forget if you guys got tips,or if there is anything i need to do on my project before i continue making my game tell me!

Thank you for taking the time to read this!
Bye.
« Last Edit: July 30, 2009, 03:43:29 AM by Midios »

***
<3
Rep:
Level 83
I am the love in your heart. <3
Okay, let us begin step by step.

First of all, I am impressed that you would like to work so much on a game and spend lots of time on it, and I envy your patience. Now let me begin pointing out what's wrong.

From the looks of it, you have misused the tiles badly. In the first screenie, the gray stuff surrounding the room is not walls, these are ladders. And the white pillar is not a door, just a pillar. Also, there shouldn't be walls from outside.



In the tileset, you have a wall autotile, which is located at the very top of the tileset. This autotile are the walls. Take a look at this:

Spoiler for:

This how should walls be like. And then you begin add tables and stuff to make something like this:



Much better, no?

For the caverns, you also misused the tiles. A cave should look like this:



Play around with the tileset and you should get it. Also, the pink dots are not complete. They are pillars and there is a tile missing below them. Now for the eventing questions:

- Do you mean how to change weather? There should be an event command that says "Change weather". Play around it and see if you can get what you want.

- To create a moving fire, create a new event with the fire graphic you want and tick on Stop Animation and Direction Fix below the graphic.

- There is a tent already in the grassland tileset.

Hope this helps. ^^

**
Rep: +0/-0Level 83
Thank you today ive learned allot  by myself,its allot easyer then game maker,il post a demo in an hour after i get the autorun bug figured.

********
Resource Artist
Rep:
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Project of the Month winner for June 2009
Okie. I'll try to explain some things for ya.

Quote
-Something very basic but i could not find it : I enter the Database,i go to common Events,And i create for example a weather script so it rains,and the map gets a little darker.
Now how do i get that script onto the map i want the effect to take place?

To be honest, you don't have to use Common Events for this. You can use just normal map events. Using a common event is like having an event that can occur on any map at any time. Writing a common event for this could be useful because you can bind the event to a switch and instead of copying and pasting normal map events all around, you can instead just turn on a switch and be done. So since you referenced the Common Events tab in the database, I'll explain it to you in that way.

Turning The Weather ON:
-Open the common events (CE) tab in the database (DB).
-Start a new CE and name it anything you like (probably something like "Weather Controller ON")
-Set the CE as a Parallel Process (PP) and set a switch that will be used to turn this CE on and off. (Name the switch anything you like, maybe like "Weather ON")
-Now in the event space, open up the Event Commands and choose a "Tint" and pull the color bars to the left equally a little bit (which will darken the screen) (I myself prefer numbers like -30, -30, -30 for a decent darkness) (If you want it to be darker and a more saturated color, pull back on the blue a bit so that the screen instead will become darker and slightly blue)
-Still in the "Tint" command, make sure that you set the time of how long it takes to become that dark. So set it to like 60 frames or something. I think that's 2 seconds in XP? I forget. (Someone will correct me there.) Also make sure that you have the waiting option unchecked. (You don't want to stop everything to wait a few seconds for the screen to darken, you want it to happen naturally.)
-Now you're finished with the tint, and now make a new event command and choose "Weather"
-Just use the Rain, and play with how strong you want the rain to be and what not. I think you can set how long it takes to build up too similar to the Tint, so set that as the same length of time you chose for your tint.
-Make a third and final event command. Control Switch, turn OFF "Weather ON" switch. (This is so that this event does not continue to process. You only need these events to roll through one time and you're done. If this switch remained on, this CE would continuously process because it is set as a Parallel Process as long as this switch is on. With enough things happening like this, it can lag your game horribly.)
Turning The Weather OFF:
To turn OFF the weather, just do the opposite of what we did to make the weather.
-Make a new CE, parallel process, new switch named like "Weather OFF"
-Set tint back to normal (0, 0, 0), No stopping to wait, and play with the time settings for how fast you want it to go back to normal.
-Then new event command to Erase Weather.
-Then one more event command to turn off this CE. Make a Control Switch and turn OFF "Weather OFF" switch.
Just make a new tint and set it back to normal (0, 0, 0), no waiting for event, play with the time settings, then erase weather. Make this a new CE and call it something like "Weather Controller OFF" (Same reason as before).

Quote
-I have created an animated Sprite via the Character Tab,now how can i put that one character for example a moving fire into my map?

I'm sure that XP comes with stock fire animations set up as character sheets. All you need to do here is create a normal map event and set its graphic as that character sheet and the starting point of your fire. (the starting tile of the fire) Then make sure you lock its direction by checking on Direction Fix in the lower left corner of the event page and then turn on Stepping Animation (or maybe it was Walking Animation? I forget that small bit, the vocab is a tad different from VX) You don't actually need anything in the event commands pages. You just need the graphic set and the stepping animation bit on.

Quote
-I need a Tent sprite size doesnt really mather il resize it if needed but preff the same style as the RMXP / VX sprites

As Love has noted, XP does have a tileset that has a tent. What you can do is export that tileset and rip the tent image and resize it if you need. Or you can do what most others do and export that tileset and a few others then combine them by making a larger tileset that is the same width but much longer (since clearly there are more tilesets attached at the bottom) Then you can import that new combined tileset and set the passabilities and terrain tags (that part's a bit time consuming but necessary). OR you can take the TileB from VX and rip the small Tent tile that's there if you're looking for more of a worldmap type tent.



That should be about it.

Note though, that although you're real new to using XP, you're actually not that bad at mapping. You don't have enough experience with knowing what tiles are what (like the ceiling tiles you're using which Love has helped you by explaining), but in all honesty, your maps may be boring as hell, but they're about a million times better than any map I've seen from the noobs of XP. One of the biggest tips in mapping is that Nature is organic and commonly avoids right angles or harsh edges while anything man-made like towns and interiors tend to be quite symmetrical or full of right angles. Also, having a great variety of objects is a plus but you'll have to find the medium between not enough stuff and too much stuff. Too much will look cluttered and confusing, while not enough will be extremely boring. It just goes with experience. Some people pick it up faster than others. Make sure to check out the mapping tutorials we have around here. Some VX mapping tutorials might help too since it's said that mapping in VX is more difficult (as far as making things look natural).