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Last Damaged ...

Started by Roxaszu, July 24, 2009, 10:28:25 AM

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Roxaszu

Rpg Maker 2003
Well, I'm just Wanna know how to making an attack without damage....
I mean...
I'm using Battle Event for the damage, But I don't know how to make there are no damage pop out

For Nessiah:
Well, I guess I wanna ask, More specific ...
It's like Skie's game, Sacred Earth Bonds....
did you know how to make like F.Burst ??? =3
She using battle event too, But The last damage didn't come out, Did you know how ??? =3

Nessiah

I'm kinda confused. Not to pop up damage or to pop up damage?
Please clarify


Roxaszu

#2
Well, Yeah, I'll gonna make it clear....
Well, Sorry About my last Comment I guess, Yes, It's hard to understand, Hahaha ^^'a
My bad...
Anyway...
I mean this :
http://www.youtube.com/watch?v=4F1tCMnyIic
You can see my project :3
And at the last damage ......
In normal attack, You attack, The battle animation was played and Then when it's finish, It will show the damage, Right ??? =3
The question is, How to make it doesn't show the damage .... ?
And , How To make it , There are no damage at the end of attack ??? =3

Skie Fortress

I guess I can spare Nessiah the trouble this time...

I don't completely understand you, but here goes.

If you don't want to show damage for each hit, then show the battle animation as normal, calculate the damage, but don't actually take away from the enemy's HP.

Instead, you add up the damage of each hit, and then take away from the enemy's HP once you're all done at the end.

Now if you don't want to show damage numbers at all, then then, you'll have to make a custom HP system for the enemies, where their HP is stored in one variable for each enemy, and have attacks take away from the HP variable. This way, no damage numbers will be shown.

But trust me, you don't want to do this. It's tedious, and you want to get your game out in this lifetime.

Roxaszu

Wow ... O.O
I never knew You have an Id here too Skie...
Anyway,
Thx   :lol:,
Now that Is the answer I ask ... :3
Don't worry, It will need Just short time for me to make that ;)
Once Again, Thank You For Both of You :)