(I am currently using the Algxel supplied forumals to make my own calculator which I am using to create balanced characters vs. enemies, also to determine balancing of skills. When I finish I will supply a dl.)
I'm looking for non-skill damage calculations and evasion chance calculations
I used to have this info but since reformatting, I now cannot find the previous sites I used or even the help file!
Only thing I could find on this site was
http://rmrk.net/index.php/topic,29664.0.htmlbut its not specific and the formula is not accurate nor does it take into account the range of the random variable applied to the damage.
Would be greatly appreciated if anyone could help!
[edit!] I finally found the original help file, which in my opinion is suprememly better than the new one. Infinite-thanks to gemin-eye for creating it!
can be dl'd here,
http://www.rpg-palace.com/Utilities/RM2K_Helpfile.zipI suggest a mod uploads it to this server so people have access (and don't have to hunt it down)
a simple transliteration of the mentioned help
Non-skill attack damage calculation:
DMG, health reduced
ATT, attack value
DEF, defense value
VAR, random variance (0.80 to 1.20)
DMG = ((ATT/2)-(DEF/4))*VAR
CRIT DMG = (((ATT/2)-(DEF/4))*3)*VAR
- remember BEDMAS!
[edit!]
CAN SOMEONE PLEASE GIVE A BETTER TRANSLATION FOR THE CHANCE TO HIT CALCULATIONS!?
from Gemin-eye help file:
"·Hit rate of attack is usually (%) =100-hit rate -(rate (%) of hit of equipment arms of 100-A)×+ (quickness -1 of quickness ÷ A of B)1÷2 "
I can not figure out what this is supposed to really be. Maybe someone already knows...