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Ccoa UMS system

Started by Mouse1989, July 17, 2009, 03:16:56 PM

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Mouse1989

I am using Ccoas UMS, and although it used to work, I have come back to my project after 1.2 a year and there are bugs.

I have added a Name tag and a Picture icon to all the in game characters so far, but when I talk to one chjaracter (say a farmer, the picture of the farmer appears along with the name) but when I talk to someone else , the picturer changes but the name stays the same..

I did most of this when I was new to RMXP, so is it a wrong file or the wrong location for the character pictures or have I mis coded something?

In the game, I use
Script: $game_system.face_graphic = "far1"
Script: $game.system.name = "Farmer"

Falcon


Mouse1989

Yea I have been using that as well, but this does it for every character in my game >.< so it was a lot of work lost :/
Guess it can't be helped though.

shaz

I'm sure the $game.system.name must be a typo on the forum, because if you wrote that, your game wouldn't run at all.  It's $game_system.name

And yes, if you don't want a name to show, you have to turn it off. 

Did this happen back when you were using it before, prior to your break?  If it didn't, then you must have changed something since the last time you played.
Always remember you're unique.
Just like everybody else.

Mouse1989

Yeah, thats what I'm trying to think about because it didn't happen when I first made the game, and so far I haven't changed anything apart from madea cut scene >.<

So I reckon I'll have to go round changing it all. Which is annoying because a face and name appears when I say something like. "You receive 20 gold from the chest"

Even when no $game_system.name is defined, I guess it still has the old name and picture in file and loads those because another one (or this case none at all) has been redefined.

shaz

does this only happen AFTER the cut scene plays?  Put an info box at the start of the cut scene and see if it has a name and a face.

If it doesn't, it sounds like you just haven't reset $game_system.name at the end of your cut scene.

I don't see why you should have to go through changing everything when the problem has only started happening after the addition of your cut scene.

Remove the cut scene (put an Exit Event Processing as the first line) and see if it still happens.  If it does, then there must be something else that's changed.
Always remember you're unique.
Just like everybody else.