Hello, I opened a topic before about a map being made for an overworld script I have, but I got that taken care of, now I am posting the script itself, It is an old script from
Fri Jul 13, 2007 2:58 pm ^^
CREDIT:
arev
NOTE: I take no credit as I only found the program, "arev" takes full credit for creating this.
SCREENSHOTS:
This script lets you make a world map from pictures.
Features
* The map is loopable.
* Airship and boat objects included.
* Different encounters for every region of the map.
* Smaller player's sprite and pixelmovement.
Screenshots
Player on map:
Player on a boat:
Player on an airship:
DOWNLOAD:
Demo
http://rapidshare.com/files/42695786/World_Map.rarhttp://www.megaupload.com/?d=6TE0VX04_______________________________
Info:
This Script is super easy to use, I am using it in my game.
Contact "arev" for commercial use as his topic I found states, but it is free to use with non commercial products.
Putting Objects on the map:
As you can Tell the below code has the Waypoint location, X,Y cords, True/False for teleport to a area, and the Name to appear on the worldmap and the Image used on worldmap.
WAYPOINTS << [979, 640, false, [], "Obelisk", "obelisk.png", 1, 10]
Notice how the below has an Encounter name of the monster(s) to appear on the map, and Location in x,y,z cords, and if you have 2 encounter area's close by to eachother, you fight both of them.
ENCOUNTER_TERRAINS << [Color.new(0,128,0), [1,2,3], "002-Woods01"]
it has Fog/scale, how big/low, time day/night, everything you need, even makes the character miniature, as you can see on the screen shots, this also has airship/vehicle/ship built into the system, iti s 2 scripts, 1 script is click and edit its the tutorial/edit, it is self explanatory, just download the demo's and test it out! hope you enjoy.
NOTE: the contact info for the guy who created this script is his website, only info I know of from him, I found this way back in the Archives of hbgames.org but his website he owns is
http://www.rmxp.pl/Hope some other people can get as much use out of this as I have.