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[Resolved]]Quest needs more than one item.

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I'm making a small quest, where you must get a man 6 apples. Is it possible to set a conditional branch to need more than 1 item?
« Last Edit: July 05, 2009, 11:18:46 PM by JFloyd »

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Use variables. Make like Variable00X = # of apples you have or something. So at at the beginning of your quest, set Variable00X == 0 . Then everytime the player picks up an apple, add 1 to Variable00X. So, Variable00X=+1, then when you want to have 6 you say, the quest giver or receiver or whatever can use a conditional branch to check if Variable00X =>6 (equal to or greater than 6). And if that variable is equal to or greater than 6 then the quest is completed. Look around for tutorials on variables if you don't know how to use them.