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Need help with this side view battle system script

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Rep: +0/-0Level 83
Found it out..
« Last Edit: June 25, 2009, 08:02:36 AM by mrslayer »

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Project of the Month winner for June 2009
I'm going to totally speculate cause I don't know how to script, but I can occasionally recognize it.

Spoiler for my guess:
i'm guessing, it's in here.
Code: [Select]
def change_hp_bar
   j = false
  @old_hp = @battler.hp if @old_hp == -1
   i = @old_hp
   loop do
     i -= 10
     if i < @battler.hp
       i = @battler.hp
       j = true
     end
     rate = i.to_f / @battler.maxhp
     @color5 = Color.new(80 - 24 * rate, 80 * rate, 14 * rate, 192)
     @color6 = Color.new(240 - 72 * rate, 240 * rate, 62 * rate, 192)
     @bar_hp_sprite.bitmap.clear
     @bar_hp_sprite.bitmap.fill_rect(0, 0, 64, 10, @color1)
     @bar_hp_sprite.bitmap.fill_rect(1, 1, 62, 8, @color2)
     @bar_hp_sprite.bitmap.gradation_rect(2, 2, 60, 6, @color3, @color4, 1)
     #@bar_hp_sprite.bitmap.fill_rect(2, 2, 60, 6, @color3)
     @bar_hp_sprite.bitmap.gradation_rect(2, 2, 64 * rate - 4, 6, @color5, @color6, 2)
     #@bar_hp_sprite.bitmap.fill_rect(2, 2, 64 * rate - 4, 6, @color5)
     @bar_hp_sprite.opacity = self.opacity
     Graphics.update
     if j == true
       j = false
       break
     end
   end
   @old_hp = @battler.hp
end


also, im answering as to maybe where lol, and not how.

but... best wait for MA. haha
« Last Edit: June 23, 2009, 04:33:33 AM by grafikal009 »

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Rep: +0/-0Level 83
my charas got stuck during battle so i made sure that charas and battlers have same names and everything and it only works for a few now