<Name of Proposed Script>
<Date Proposed>
Summary<<Instead of having a quest where you obtain a class as a reward I wish to have a system in place where either, depending on how many winning battles a weapon has been equipped in or how many monsters you have defeated with with it (most likely the first) your stat with that weapon grows and for example say You have your sword and shield stat at lv 10 and you then grow your Light/Healing magic to lv 5 then you become a paladin. And there would be a pool of classes so once it has become unlocked then it can be used infinitely. Also when the player lvs up then they can use skill points to lv up an unlocked class to gain new abilities.
*I'm assuming this goes in here too* I also wish to use a mix of the battle menus from Final Fantasy X and X-2 (i cant seem to find a picture of the battle menu but its basically this.
Attack
Skill 1(Always will be skills of current equipped class)
Skill 2 (Player can change this depending on classes unlocked)
Items
Escape
*Once "overdrive" meter is full option to scroll menu to left leads to my form of Overdrive>>
Features Desired- Classes able to be equiped while using skills from another class
- Classes obtained based on character's skill level with weapon
Games its been inCan't quite remember which game(s) it was in but im pretty sure its like Final Fantasy 2 or 3 but if not then its a mix of ideas from various games (of which i cannot remember) >_<
Did you search?<<yes>>
Where did you search?- Google (first off)
- RPG Revolution
- Punk's Hideout
What did you search for?- "Weapon Growth"
- "Weapon Class Change"
- weapon mastery stat