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Loading Screens, w/ Tips!

Started by Railium, June 07, 2009, 04:38:24 PM

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Railium

As of right now, there is no screenshots. I don't have a photobucket account and don't plan to. If you would like to take screenshots of this event and pm them to me, that would be appreciated. Anyways, on to the system.
1.What we want to do is make our starting map, then place a door or something that will transfer the player.
2. Create a new map called "Tips".  Now, in "Tips", create an event that will autorun, then click out of it.
3. Now go to common events, and create a new one.
4. Make the common event use a control variable event, found on page 1.
5. Under "Operand", there is an option called random. Click it. Lets say you only have two tips. Make the random's range 1-2.
6.  If you would like to tidy it up, click under variable and name a new variable "Tip."
7.  Now, use a conditional branch event, from page 1, and click the "Variable" ticker. Make it so if our variable "Tip" is equal to 1, have it say something like "Use the arrow keys or WASD to move around"
8. Create another conditional branch, and use the same process we did for Tip #1. Except, have it say something different than tip 1.
9. Now go back to our auto event and have it call our common event.
10. Test it out, and have fun with it!
11. Remember, you will have to make a "Tip" map for every map, if you want a tip for every map. But I suggest using tips only for boss levels or boss fights.
12. Another tip: Don't put the 2nd tip under the first tip. Put it after "Branch End"
13. Third tip: You will want to make more than 2 tips. Otherwise, one tip will definitely pop up more than the other tip, in other words, more than 50% of the time.

Grafikal

This is stupid that this is even in the database, but whatever. There's no need to post a script in the -TUTORIAL DATABASE-, post your script in the Script Database if you really want to and then -link- that topic in here.

tSwitch

why would you even want a loading screen an an RPG Maker game.

People DON'T LIKE loading screens, they take away from actually playing the game.  If games didn't have loading screens at all people would be amazingly happy.  Why are you adding a loading screen into a game without loading screens, in order to artificially create the idea of loading when there is none to be seen?

So pointless it confounds me.


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ngoaho

Quote from: grafikal on January 21, 2010, 06:47:58 AM
This is stupid that this is even in the database, but whatever. There's no need to post a script in the -TUTORIAL DATABASE-, post your script in the Script Database if you really want to and then -link- that topic in here.

hmm, he seems want a loading screen and i try to help him.

modern algebra

hmm, well don't worry about it. This thread is actually a tutorial on making a loading screen with events, but I can see how it would be easy to misunderstand that if English is not your first language.

I split the topic and moved your post into the XP Scripts Database so that others would be able to find it: http://rmrk.net/index.php/topic,37177.0.html