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[YERD] Scene Menu ReDux

Started by Yanfly, June 07, 2009, 02:55:37 AM

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Raukue

Yes, that Yanfly fix makes it go back to the menu. But even if you have that fix, if on your Quest Journal, if Menu Access is left on True, the same error will be had. I tried it myself. I left it on True after putting Yanfly's fix and I get the same error. But once I change it to False, then I can leave and no error, that Yanfly fix is so that it does go back to the menu.

Hmm I dunno if your edit suggested that it was false in testing it.

modern algebra

When I checked, I left MENU_ACCESS as true, had the Quest Journal above the SMR, and did the edit exactly as Yanfly posted it and it worked.

Raukue

Well that's odd because I keep getting the error, even on a fresh project, if I leave the MENU_ACCESS as true.

modern algebra

maybe you're not changing the right lines? Post what you have about 5 lines before and after the line you're supposed to change.

heyoka

Hello,
I try to get this script but the link doesn't work anymore. Please fix it. Thank you

Which Final Fantasy Character Are You?
Final Fantasy 7

1 thing: my english is very bad because im dislexion and im dutchXD

user3k

heyoka,
You can get some of the scripts at www.pockethouse.com

heyoka

thanks after searching for some minutes I found it. Only now i'm using it and added my own commands(one through the script itself one thorugh another script) but it doesnt come out right. Look at attachment to see what I mean. How do I fix this? Since it doesn't look good at al.

Also I'm not sure if I should post this somewhere else. So I'm sorry if it did had to. I might maby be a member for a long time, but I don't rerally post alot and the site changed since my last visits...

Which Final Fantasy Character Are You?
Final Fantasy 7

1 thing: my english is very bad because im dislexion and im dutchXD

modern algebra

err, what's the problem. That looks fine. The only thing I can see is that the Game End command doesn't have an icon. But anyway, you should try to add scripts to that menu through the menu script, rather than automatically. To do that, just put the script that adds itself automatically above the menu script in the editor, then configure it.

heyoka

The problem is that the Quests en Upgrade aren't right. I mean they aren't the same as the others that's the problem. Also with the Upgrade(which is the one who adds himself to the menu) gives an error if I do it through this script.

Which Final Fantasy Character Are You?
Final Fantasy 7

1 thing: my english is very bad because im dislexion and im dutchXD

modern algebra

They aren't supposed to be disabled you mean? Well, for the one added through the script, look at what switch you've set to disable it and change it if it's inappropriate.

I can't really help you with the other problem though, because I know nothing about that script.

heyoka

#35
No I mean they are supposed to be displayed but than just like the other tiems. As you see you don't see them as clear as you see the item command

edit: All the command go through the script now. the only problem left is how do I let the commands appear normal like the Item comand?

esdit: Nevermind after trying out everything I somehow got it right now

Which Final Fantasy Character Are You?
Final Fantasy 7

1 thing: my english is very bad because im dislexion and im dutchXD

modern algebra


digdarkevil

Hi I Just Do Not See The Part Of The Codes: :'(


if $game_system.quest_menuaccess
        $scene = Scene_Menu.new ('Quest')
      else # Returning to Map
        $scene = Scene_Map.new
      end


and


206 => [   nil,    nil,  true, "Distribute", "Scene_Stat_Dist"],

Can You Please Tell Me What Line It Is? :-\