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[RESOLVED] Weapons with a "Target-All" Element will Always Target All Enemies

Started by GreenBanana, May 29, 2009, 01:52:42 AM

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GreenBanana

Target-All Weapons
See Post Date




Summary
Weapons that have been ascribed with a "Target-All" Element from the Element database will indeed target all enemies when Attacked with.  Developers should be able to name the "Target-All" Element whatever they wish.  

Features Desired

  • Weapons assigned with the "Target-All" Element will always target all enemies when attacked with.
  • Developers should be able to rename the "Target-All" Element to whatever they wish.  
  • Only does the above described functions.
  • Doesn't require any compatibility-breaking scripts.

Mockups
<<if your scrpt has a visual aspect, replace this with simple mockup pictures
of what you'd like it to look like>>

Games its been in

  • Treasures of the Rudra - Certain Bows and Guns would always attack all monsters.
  • Final Fantasy VII - "W-Attack", although this was optional in this game.




Did you search?
Obviously.

Where did you search?

What did you search for?

  • target
  • all
  • weapons
  • attack
  • enemies
  • monsters
  • targets
Don't patronize me.  

Mature responses only, please.  

modern algebra

OK, just wrote it up quick. Tell me if you run into any problems :)

http://rmrk.net/index.php/topic,33273.0.html

Hopefully it doesn't mess up. Good luck. Smart move using the template by the way :)

It might not work with custom battle systems, but since you didn't specify I assume you are using DBS or else a minor mod of it.

GreenBanana


modern algebra

No problem! If you encounter any problems, just post in that topic. I changed the tag of the topic to resolved. If it isn't, feel free to re-edit that.