RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu

[RESOLVED] Weapons with a "Target-All" Element will Always Target All Enemies

Started by GreenBanana, May 29, 2009, 01:52:42 AM

0 Members and 1 Guest are viewing this topic.

GreenBanana

Target-All Weapons
See Post Date




Summary
Weapons that have been ascribed with a "Target-All" Element from the Element database will indeed target all enemies when Attacked with.  Developers should be able to name the "Target-All" Element whatever they wish.  

Features Desired

  • Weapons assigned with the "Target-All" Element will always target all enemies when attacked with.
  • Developers should be able to rename the "Target-All" Element to whatever they wish.  
  • Only does the above described functions.
  • Doesn't require any compatibility-breaking scripts.

Mockups
<<if your scrpt has a visual aspect, replace this with simple mockup pictures
of what you'd like it to look like>>

Games its been in

  • Treasures of the Rudra - Certain Bows and Guns would always attack all monsters.
  • Final Fantasy VII - "W-Attack", although this was optional in this game.




Did you search?
Obviously.

Where did you search?

What did you search for?

  • target
  • all
  • weapons
  • attack
  • enemies
  • monsters
  • targets
Don't patronize me.  

Mature responses only, please.  

modern algebra

OK, just wrote it up quick. Tell me if you run into any problems :)

http://rmrk.net/index.php/topic,33273.0.html

Hopefully it doesn't mess up. Good luck. Smart move using the template by the way :)

It might not work with custom battle systems, but since you didn't specify I assume you are using DBS or else a minor mod of it.

GreenBanana


modern algebra

No problem! If you encounter any problems, just post in that topic. I changed the tag of the topic to resolved. If it isn't, feel free to re-edit that.