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[XP] Animated Battlers, Animations AND MORE!!

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**
Rep:
Level 83
I will post all the unused Battlers, Animations & Resources from my old project that are PLENTY i must say:
*90 animated battlers, enough to make a game itself.
*aproximately 1100 frames of animations, not even half of work i was about to do for skills
*63 icons for skills
*A complety custom Menu/save-game layout (you will need MOG script and put each file in the right folder to make it work)
*Various System sounds and ME


Here are 2 examples for the batlers:
Spoiler for:
And
Spoiler for:

NOTE: As you can see the battlers have 8 frames of animation and the death pose.. all you need to do is to
modify your script to make it work correctly... for example (Using Minkoff animated battlers script):

Spoiler for:
#==============================================================================
# ** Sprite_Battler
#------------------------------------------------------------------------------
#  Animated Battlers by Minkoff, Updated by DerVVulfman
#==============================================================================

class Sprite_Battler < RPG::Sprite
  #--------------------------------------------------------------------------
  # * Initialize
  #--------------------------------------------------------------------------
  alias cbs_initialize initialize
  def initialize(viewport, battler = nil)

    # Configuration
    @speed              = 8      # Framerate speed of the battlers
    @frames             = 8      # Number of frames in each pose
    @poses              = 11     # Number of poses (stances) in the template
    @mirror_enemies     = true   # Enemy battlers use reversed image
    @stationary_enemies = false  # If the enemies don't move while attacking
    @stationary_actors  = false  # If the actors don't move while attacking
    @calculate_speed    = true   # System calculates a mean/average speed
    @phasing            = false   # Characters fade in/out while attacking
    @default_collapse   = false  # Restores the old 'red fade' effect to enemies
    # Array that holds the id # of weapons that forces the hero to be stationary
    @stationary_weapons = [17,18,19,20,21,22,23,24] # (examples are bows & guns)



Now a example of the animations:

Spoiler for:

As all of the animations are ripped images theres not a lot you can do in the game editor but add flashes and SE... some of them need to be centered manually tough.

DOWNLOAD LINK:


UPTADE***

here are the main scripts i used for these animated battlers:

http://rapidshare.com/files/239101762/Scripts_for_animated_battlers.rar.html

you put them in this order:
*Cogwells real time battle system
*Battlestatus modification
*GAUGE
*background stretch removal
*Skill casting time counter
*POS FIX
*ADITIONAL FIX
*Minkoff animated battlers
_--MAIN--_
If you find any error please tell me  :wacko:

Here are more examples for the battlers so you can see them in full zize:

A giant antlike-bug
http://img41.imageshack.us/img41/4973/1minecrawler.png
A giant reptile
http://img199.imageshack.us/img199/3846/1firelizard.png
A frost golem
http://img200.imageshack.us/img200/8862/1frostgolem.png
A man eating plant
http://img34.imageshack.us/img34/3996/1caulerpaceae.png
A Chest whit evil intentions
http://img132.imageshack.us/img132/4543/1evilchest.png
A very unfriendly slime monster
http://img194.imageshack.us/img194/7187/1slimebig.png
Our hero is here!!
http://img132.imageshack.us/img132/6632/3heroheavyguardsword.png
« Last Edit: March 17, 2012, 07:18:27 PM by modern algebra »

**
Rep:
Level 84
Pure Absolution....Pure Destiny.
Hm...looks interesting. I'll check these guys out.

Power is what got me to this point. Power is what's going to save me in the future.

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
This stuff does look cool. Moved to the database~

**
Rep:
Level 83
Hey, I was wondering if anyone who happened to download the two zip files, could possibly post the scripts one.  The posted link doesn't work anymore, and I already got the download for the images and whatnot.  I just need the script package and I'll be all set.  Thank you.

**
Rep: +0/-0Level 55
RMRK Junior
Wow. Just so you know, Smooth, you just empowered my whole game. Pretty much every enemy and char...that is enough for a game, and I plan to treat it as such.