RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
Tileset and windowskin edits WIP [RMXP]

0 Members and 1 Guest are viewing this topic.

**
Rep:
Level 84
Here are some graphics edits I have created to try and get the right look for my game. It's still in the concept stage at the moment, so I'm just trying these ideas out to see if it can work. If it does, I hope to do a more professional job of it... I have only just started to figure out how to use Paint Sop Pro.

TILESET
I want the game to have a less "blocky" feel to it, so I edited the beach RTP tileset cliffs, so they are less vertical and more interesting. It has the desired effect, and I can create some funky maps. It may be a bit busy on the eye, though. There are some other rocks and things, including a "sloping" rock floor that I'm not happy with and won't use.
Spoiler for:

WINDOWSKIN
Designed to be unobtrusive, neutral colours and as plain as possible. There are no arrows because I'm using an ABS.
Spoiler for:


SPRITE
I edited a sprite I found.. I can't remember where I got it now. I think it was a Riku rip, so if this sprite style seems familiar, then let me know so I can credit it. I  want a look that is less cartoony, so I made him taller, less fat, and shrunk his head. I'm reasonably happy, but some of the colours are wrong for a black background (mainly the light colour of the hair on the left.) His feet are also quite low on the spriteset, so he walks close to the bottom edge of the tiles.
Spoiler for:

I've created a black border to go around the edge of the screen. I'll have icons and HUD that will be displayed on the edge of the screen border.
Spoiler for:

In keeping with the screen border I decided to soften the edge of the map by making some blurred tiles. It actually works pretty effectively, but I need to figure out how to arrange them on the tileset more effectively. It allows for 90-degree and 45-degree map edges.
Spoiler for:

Here is an example of a crossbow menu icon I will use. I will display this on the right hand side of the screen (zoomed to about 32x32 pixels). When you select the item, it zooms to full size and moves to the centre of the screen. I've made it transparent so you can still through it and chosen to make it monotone (the original was black and white.) I'm pretty happy with the effect that it creates.
Spoiler for:

SCREENSHOT
This screenshot (not too clearly) shows how these resources fit together. The screenshot also shows the limited vision system I am using (limits your vision so you can only see in front of you.) I suppose it makes for poor screen shot, but I'll be using an ABS so it will add to the challenge... you can run from your enemies, but when they are behind you, you can't see them. You'll also see that the character is rummaging through his satchel while you access the menu. The dodgy blue icons at the on the left look dodgy, but its still all in the concept stage.
Spoiler for:


Anyway, let me know what you think. As soon as I get a few bugs out of the game, I'll post a screenie to show how it all fits together.



« Last Edit: May 25, 2009, 12:48:54 PM by BlueEagle7 »

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
I like the tileset :)

**
Rep:
Level 84
Added Screenshot