Wow! An rpgmaker 2003 forum that's active! I didn't think there were any...awesome.
Anyway, I've managed to figure things out on my own so far, but there's a semi-complicated idea I want to implement, which I
think is possible, but I can't quite make it happen.
(This is for the 2003 edition.)
Ok, I have a fight where the monster is (intentionally) way too tough for the hero to defeat. But the Hero has just learned a custom spell which Confuses the enemy. What I want to do is have it so he can't escape normally (or, at least, the chances are very low), but when the enemy is confused, he can escape.
I know you can set a Battle Event in the Monster Group and select Hero uses Magic as the Trigger, but then your hero could cast any old spell and it would work. Also, then there's no chance for the spell to miss (I do want a little risk! hehe). Ideally, I'd like the player to cast the spell, and if it's successful, choose to Escape before the monster wakes up.
And if this isn't 100% possible, what's the best way to emulate that as close as possible (like possibly using Force Flee if necessary)? Is there a way to turn a Switch" on mid-combat, for example?
Thanks for any help!