RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
Lag Problems

0 Members and 1 Guest are viewing this topic.

*
Communication begins with understanding
Rep:
Level 89
Project of the Month winner for October 2007
Basicly, Im having trouble with constant Lag in my game. I have no idea why it lags, and I can't seem to find a solution to it.

I've tried two types of Anti-Lag Scripts. The one by Near Fantastica, and the one made by Amaranth, but none of them helps against the lag.

Also, it can't be my computer, since I have a pretty good computer.

I don't know what's making the lag, and I need some help. Does anyone knows how to fix it?

********
Resource Artist
Rep:
Level 94
\\\\\
Project of the Month winner for June 2009
How large are your tilesets? the larger they get the slower the game can get. It's usually best to limit tilesets to the specific tiles you'll actually use instead of a gi-gan-ti-nor-mas-sive one. Also, if you have a lot of Common Events running on parallel, that'll do it too. Uhm. I'm just trying to think of other things that'll do it that anti-lag scripts won't fix.

*
Communication begins with understanding
Rep:
Level 89
Project of the Month winner for October 2007
Well, Im not using events that's running on parallel, but I have events. Also, it could be the tilesets, since I use pretty big ones.

********
Resource Artist
Rep:
Level 94
\\\\\
Project of the Month winner for June 2009
Hm, just for a test, you could try copying the project then remove the tilesets and replace them with the RTP and run it then.
I wouldn't think it would be a map event, anti lag scripts generally affect just those.

*
Communication begins with understanding
Rep:
Level 89
Project of the Month winner for October 2007
The tileset for the first the map that lagged wasn't big. I've used that tileset before, and never encountered lag on it.
However, I think I solved the lag on that map. It basicly started to lag when the Ongrian event touched another event that turns inactive when the player touches it for the first time. So I removed that event, and the lag stopped. I haven't tested on other maps that lagged for me.

Im going to go through the game and see if I spot any other lag problems.

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best Member2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best RPG Maker User (Scripting)2011 Best Use of Avatar and Signature Space2010 Most Mature Member2010 Favourite Staff Member
Zeriab's Anti-Lag script is probably the best I've seen. You could try that one. I think it's in the database

******
Revolution is not a bed of roses.
Rep:
Level 91
Project of the Month winner for July 2009
I recommend Zeriab's script, the script allows you to make events that are just for show not update (events that are used for a 4th layer), which helps cut down lag.