Okay, so my problem is with VX's default scripts doing this on thing...
(hoping it's not too hard to fix)
It moves all the sprites (Player, NPCs, etc.) up 4 px.
This doesn't really work for my game because it's going to be visually tile-based.
Here's a screenshot to better explain:
My little 32x32 box guy should be flush with the grid (in such a way that the tile below him shouldn't be visible).
I have to assume this is in the scripts somewhere, probably in the "Sprites" area, but I can't seem to find anything that points to it.
Think anybody could help me out here?