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[Help Requested] - Stop RMVX from drawing sprites 4 px above grid

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Level 83
Egg > Gnarmander > Gnarmeleon > Gnarizard
Okay, so my problem is with VX's default scripts doing this on thing...
(hoping it's not too hard to fix)

It moves all the sprites (Player, NPCs, etc.) up 4 px.
This doesn't really work for my game because it's going to be visually tile-based.
Here's a screenshot to better explain:


My little 32x32 box guy should be flush with the grid (in such a way that the tile below him shouldn't be visible).
I have to assume this is in the scripts somewhere, probably in the "Sprites" area, but I can't seem to find anything that points to it.
Think anybody could help me out here?

pokeball joyOfflineFemale
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I heard the voice of the salt in the desert
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Just save the charset in question with a ! at the beginning.

Example: !Actor01.png

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Hungry
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Level 96
Mawbeast
2013 Best ArtistParticipant - GIAW 11Secret Santa 2013 ParticipantFor the great victory in the Breakfast War.2012 Best Game Creator (Non-RM Programs)~Bronze - GIAW 9Project of the Month winner for August 2008Project of the Month winner for December 20092011 Best Game Creator (Non RM)Gold - GIAW Halloween
I don't know VX and Joy gave an answer however I'm going to give my 2 cents.

They do that so that you can tell what tile they are standing on.  If it's 'flush' with the grid, and you're not making a perfectly top-down game, it'll look like he's standing between tiles.

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Level 83
Egg > Gnarmander > Gnarmeleon > Gnarizard
Thanks guys, really helpful. ;)
So really it's not even a script thing... :-\
That makes this the wrong forum! :o
But I thought it was, so at least I tried. :P

Anyway, thanks, I didn't know the "!" before charset names did anything.
I sometimes see a "$" as well.
What pray tell does that do?
(or is it just so those ones appear above all the regularly-named sets?)

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Hungry
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Mawbeast
2013 Best ArtistParticipant - GIAW 11Secret Santa 2013 ParticipantFor the great victory in the Breakfast War.2012 Best Game Creator (Non-RM Programs)~Bronze - GIAW 9Project of the Month winner for August 2008Project of the Month winner for December 20092011 Best Game Creator (Non RM)Gold - GIAW Halloween
$ means 'single character' as opposed to a 6 character spread.
I believe you also use that in order to make charactersets that are larger than usual

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