Mystery Dungeon System (or simply "Roguelike System")
04-29-09
SummaryThis script makes everything on the map turn-based.
That is to say that movement, attacks, etc. all take place turn-by-turn in a way such that a monster with a regular move speed would move at the same time as the player moves.
Everything would stop if the player stops.
It's a lot harder to explain in words than it is to show it in a youtube video and post a link to wikipedia, so that's what I'm gonna do.
It's just one of those things you'd have to see.
See "Games its been in". (each title will be a link)
Features Desired- Turn-based movement and actions.
- Option to turn the script off when outside the dungeons.
- Optional overlay map.
MockupsThis is a screenshot from Torneko's Great Adventure: Mysterious Dungeon.
Note the translucent blue map across the screen.
The yellow dot (
o) is Torneko, blue dots (
o) are items, and the red dot (
o) is a monster (in this case a magician).
Also note Torneko's status at the top of the screen.
This screenshot displays Floor #, Level, HP, and Gold.
I would also like MP and condition to be displayed (condition as in Poisoned, Confused, etc.)
Alternatively, icons could be displayed above the player's head.
Floor # would be stored in a variable that would be added to every time the player ascends/descends a staircase.
Games its been in
Did you search?No, of course not. Why else would I be requesting it?
(yes, I searched)
Where did you search?- RMRK
- Creation Asylum
- Google
What did you search for?- RMXP Roguelike Battle System
- RMXP Mystery Dungeon System
- RMXP Roguelike Script
Additional InformationI found pretty much exactly what I need in an RMVX (RGSS2) script, but I don't use VX (mostly because it sucks).
The script I found is
here.
What I want to know is if it's possible to use the script in RMXP, and if not, is there some way to convert it?
Alternatively, I
suppose if my only option is to use VX, will my RMXP scripts work in VX?
And - again - if not, can they be converted?