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Actors Options in Status Window

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Actor's Options
Version: 2
Author: Charbel Ramy
Date: February 14, 2009

Description


Adds the Actor's Options in the Status Window.

Features
  • Allows you to enable or disable the actor's options

Screenshots





Instructions

 1.Past the script in the material section above main.

 2.In a "Script..." event command, call this:
 $game_actors[id].opt(tf)

 id = the actor id in the database
 opt = tss, fxe, atb, sgd, phm, cbn.
 tf = true or false (enable or disable)

 tss = Two Swords Style
 fxe = Fixed Equipment
 atb = Automatic Battle
 sgd = Super Guard
 phm = Pharmacology
 cbn = Critical Bonus

 e.g. to enable Two Swords Style for actor.id1: $game_actors[1].tss(true)

Script


Quote
See attached file

Credit


  • Charbel Ramy
  • BigEd781

Support


Email: charbelramy@hotmail.com


Restrictions

Free for use in your work if credit is included.

« Last Edit: April 21, 2009, 05:41:59 PM by Charbel »

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That's a very good addition to the status menu. Nice work.

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thank you  :)

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Resource Artist
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Is there the option to have the descriptions of what each option does in the empty space in the menu there? That might be something to think about.

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Blah blah blah...
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Actually I think that empty space is where your equipment appear. I don't think there's any more room for any extra info. Most are self explanatory anyways.


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Actually I think that empty space is where your equipment appear. I don't think there's any more room for any extra info. Most are self explanatory anyways.

pharmacology

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Actually I think that empty space is where your equipment appear. I don't think there's any more room for any extra info. Most are self explanatory anyways.

some people are pretty stupid and you should always assume that a new gamer is playing the game, even more if it's an rpgm game. we may know what they mean, but not everyone and if someone is lost in a game they lose interest and game fail. small things like this help. :)

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Even still, the emty space is where equipment goes, so there is nowhere to put that information.

The only suggestion I would have for this script is to just not draw the ones the actor does not have, rather than drawing them disabled. And maybe put an outline of a box around them. Though that's just because I like boxes. It looks good as it is.

The other benefit to not drawing the ones the actor does not have is that you could then use that space to put the information on them, if that is something you want to do.

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would it be possible to create a box in the upper right corner wide enough to allow even space for the character's name and the box, and then have the description with in it? and have that text scroll horizontally at a customizable speed? im just trying to think best for the user. this is a very good script never the less.
« Last Edit: April 22, 2009, 03:44:53 PM by grafikal009 »

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thank you for the replies  :D
I'll try to put an outline of a box around the options and add the extra info  :)
I do not have much time but I will try to do it as soon as possible
But if someone wants to make these changes faster, I'll be very happy and thankful
I don't speak english very well  :D  ;)

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np. good script charbel :)

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Thanks grafikal009
I am glad you like it :D

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Actually I think there's a section in the script where you can edit what each option is labeled as. So for pharmacology for example, it makes items 100% more effective (So twice as effective).
Maybe you could change it to "Item Effect 2x" or something. Also super guard reduces damage to 25% rather than 50%. I doubt anyone cares about the exact %, so it should be fine as just "super guard".

The script is great so far, but maybe you should let us change the font size so we can squeeze in a little more in there, as well as maybe add a title above it saying "Character Bonuses" or something.


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great ideas
thank you
 :D
I'll make a new version of the script  :D

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A Good Heart starts with a Good Mind.
Very cool I may try it out.