Military: Combat
Required: Scepter Quest
Military: Night Patrol
Military: Capture the Flag
Government: Tournament
Government: Kill Cave Monster
Military: Escort Raya
Government: Light Lighthouse
Government: Discover Cure
Required: Taken Daughter (Canoe Quest)
Required: Medicine Man
Government: Journey to and From Xell
A hero, a nameless knight was thrown out of the honorable ranks and sent to the back end of the kingdom (like getting sent to Alaska in the USA). His duty is to his people, not his kingdom. He is an angry hero and his sword thirsty for justified blood. He is not the type to talk about a solution, he know that if he was sent in, the only solution is blood.
Military: Combat
A training facility (in Frouz village) of his new land turns recruits into members of the military. In a land with not much to do, he resides there and feels he could be put to better use than training recruits. The first quest he tests three recruits at once (Nath / Seckly / Kave). Upon winning the fight, a warrior named G’Tral bursts in on the training session angry with the hero. His wife has had relations with her. They duel, the hero wins and the warrior asks for death, but the fight is stopped by the commander that tells him to cool off at the pub.
Required: Scepter Quest
In a pub the hero meets a woman sulking. Eventually they go on a mission to get her lost heirloom back. An ancient scepter she eventually reveals was taken from her by a mercenary she hired to defend it. The scepter was cursed by a wizard to drive the holder mad. The reason why people wish to hold the scepter is legend says that one who holds the scepter 1 full year will become the new king. The woman is the prince’s cousin. The mercenary knows that this woman holds secrets; she is a killer in secret. They kill the mercenary for the scepter, before a bounty hunter wants to kill them for the scepter. They defend themselves by killing the bounty hunter that originally only wants the bounty on the woman. Before the quest ends, the woman is driven mad by the scepter and the hero kills her. The hero is left pondering what to do with the scepter.
Military: Night Patrol
The hero is sent out with 3 recruits (Nath / Seckly / Kave) on boring night patrol duty in the village. Yawn. That is until they find two men digging in the graveyard! The men are taken into custody before the ground gives way and they fall deep into a secret passage. The men run off and the heroic party is forced to find them in a maze. In the search, the heroes find treasure and plenty of foes, eventually saving the two grave robbers. Once they all get out of the hole, the two men are thrown in prison along with the angry warrior.
Military: Capture the Flag
The hero is sent out with the training sergeant, and the 3 recruits (yes that is right, a party of 5). They are sent to a shrine for war games. The hero’s party of 5 vs another party of 5 from the port town of Xell. The commanders of both fighting forces inform the parties that whoever finds all five jewels in the shrine and returns to the entrance first are the victors. To the victors go the jewels.
The hero is the captain of his team and Sir D’Leon is the captain of the rival team and becomes the hero’s rival in general. The teams compete until the hero’s team wins and then the hero learns of a tournament in Xell to crown a champion.
Government: Tournament
To crown a champion of Darothia, the respected Mayor of Xell has announced a tournament of anyone and everyone that wants to compete. The hero is there and so is Sir D’Leon. There are four rounds to the tournament; the first round is a series of monsters. The second is against a red mage named Rashual, followed by the third round against a masked warrior. The final round is against Sir D’Leon for the honor of their towns.
The mayor is too ill to attend the tournament and his daughter Raya presides. The mayor is sick with a contagious disease thought to be brought over from the mainland by a traveling merchant.
Once the hero wins the tournament, she informs him why Darothia needs a champion. A slumbering monster is about to awaken in mere months. Awake it will feast for years until everything in Darothia is dead, just as it had done 100 years ago before wizards put it to sleep.
Government: Kill A Monster
Now a champion, the former hero is sent to the monster’s layer. However, it is a series of caves. The hero is sent with a descendant of the last wizard that chanted the spell to make the monster slumber. The descendant is a powerful wizard named Adykr who specializes in status magic, but lacks defenses, offenses and anything that would let him survive the dangerous series of caves.
They do not go alone though, because although defeated, the three men that the hero beat want to come too. Sir D’Leon is the first to offer, then the wizard Rashual and finally the masked warrior. The five of them travel to the network of caves with Adykr as their guide only to have a boulder crush him beneath. Not only is he gone from the party, the boulder blocks the passage out.
The four heroes vow to kill the monster instead of letting it slumber! Sir Adykr and the hero become even bigger rivals and he splits from the party only to be found in the face of the monster. The four merge as one to take on the monster with Sir Adykr finally slaying the horrifying creature.
The two traveling companions hail him as a hero and so does his town of Xell. The hero returns to Frouz for more orders from his commander Gaetros.
Military: Escort Lady Raya
The hero is sent to escort Lady Raya safely from her town Xell to Shan. Eventually, the hero asks her why he was sent when she has a town full of guards. She cannot trust any of them; they work for the king, not the people. The hero has proven himself to be no friend of the king and to be a man of the people. If she were to trust one of the guards, she would surely have an accident and not be heard from again.
On the way, she is hungry and the hero goes off to hunt for a meal. As they eat the meal, Sir D’Leon and General Ceasuran are heard from the darkness. They want Lady Raya and they will escort her the rest of the way. She needs no other escort, so the two men send in soldiers to take her. The hero kills them and they run from the area on their way to Shan.
Government: Light the Lighthouse
After escorting Lady Raya safely, the mayor of Shan asks the hero for a favor. To find out why the lighthouse is not lit and if something happened to the lighthouse keeper; then light it himself. Before the hero leaves on his mission, he finds the masked warrior and Rashual have formed their own traveling duo. They accompany the hero to the light house only to discover the skeleton of the lighthouse keeper with a note. He died from his wounds being attacked by the creatures drawn from the lighthouse light.
Inside the lighthouse, the three are plagued by ghosts, apparitions, and spirits that are being conjured by a mysterious figure. The figure turns out to be the lighthouse keeper’s young son. He thought the three heroes were raiders and took it upon himself to defend the place. He joins the party and helps them light the lighthouse. Once the light is lit, giant moths attack the lighthouse and the three defend it.
The boy is brought to his mother in Shan.
Government: The Cure
Lady Raya has heard in Shan that someone knows a cure for her father’s ailment. The party is sent out and at the church, they hear a man has the cure before the priest sends one of his clergy with the party to guide them.
The clergyman reluctantly accepts, and they travel far through the mountains to find a dead end. The man with the cure lives on an island and they have no canoe or boat to make it that far. The party of four must be diverted.
Required: Taken Daughter
In a local village named Aelathurra, there is a man that makes boats. However, there is a problem; he is very intent on getting his daughter back. She was taken in the night with a ransom note and where to deliver the money. The delivery point is not that far from the village, so the four set out to rescue her.
The four invade the shrine where she is to discover that she was not kidnapped, but rather it is a plot by her mother to take her father’s money and run. They are in it together. The mother stands up to the four of them and they are forced to kill her. Without her mother, the daughter begs them not to tell her father the truth. The party rationalizes that would be best.
Required: Medicine Man
Once the daughter is safely returned to her father, the heroes are given a canoe for their trouble. They float out to an island shrine where the cleric says the medicine man lives. The medicine man knows how to make the cure; he just does not have the ingredients to do so. He is too old to get the ingredients himself, so the party is sent in their canoe to a tunnel. Once through the tunnel, they climb up a mountain for the special root.
The special root has been taken by a winged creature to make its nest. Naturally as the party gets the root; the eggs in the nest hatch, followed by the mother creature returning with anger.
On the journey to return to the island, the party passes through a shrine where they meet Sir D’Leon and a party of soldiers. He was sent by General Ceasuran to get the cure for the mayor of Xell. There is an epidemic in Xell and without it hundreds will die (big number back in medieval times). Sir D’Leon asks for the hero to keep the root, so he can have the pleasure of killing for the cure. The others convince the hero to give up the root for their lives if anything. The hero has distrust for Sir D’Leon so he vows that if the mayor has not recovered by the time they return to Xell, he will kill Sir D’Leon himself.
Required: Journey to and from Xell
In Shan, the party meets with Lady Raya who informs them Xell is under quarantine. No one is allowed in and out, but ships travel to and from port each and every day. She is enraged when she discovered the hero gave up the cure and asks him to join her. Raya is going back to Xell to check on her father’s health and determine what is really going on there. The hero is returning strictly to kill Sir D’Leon.
The three other members of the party sneak them into Xell at their own capture. Inside of Xell, the hero and Raya discover the mayor’s death. Not from the disease, but from a dagger. The man she trusted to watch her father has been infected and is dying.
Meanwhile, all of the soldiers in the port town are immune, because Sir D’Leon used the cure to vaccinate the soldiers, guards and anyone loyal to the king. Eventually, they learn that Sir D’Leon is boarding a ship to travel to the mainland to get congratulations from the king himself. Soon after the two sneak aboard the vessel, Raya discovers that she has the initial symptoms of the disease that is killing the citizens of Xell.