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Is this possible? (event or script, idk)

Started by memyselforwho, April 02, 2009, 08:08:44 AM

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memyselforwho

I want to hide letters/numbers around a map. Once all are collected, the player can return to a door and enter the password/answer to the riddle. In some puzzles the letters will have to be collected, but for some just used as clues. Is this possible? If so, how?

Grafikal

Can you explain how this is supposed to work more? at the moment... from what i THINK you want, you can do this with events, but I'm still confused as to what you're asking

memyselforwho

Quote from: grafikal009 on April 02, 2009, 02:06:43 PM
Can you explain how this is supposed to work more? at the moment... from what i THINK you want, you can do this with events, but I'm still confused as to what you're asking

Thanks for the reply!

Well, what I mean is (I wrote that original message at 4am): There will be messages hidden across the map. The messages will be letters that eventually spell a word. That word needs to be entered in to a password command in order for the player to progress in to the next map. Like, a name entry box only for a password, and it'll only unlock the door if you enter the correct password. Thanks!

tSwitch

no, that's completely impossible. :V

Just open the 'name actor' dialogue with a blank actor slot, and have the player input the 'password' as the dummy actor's name.  Then check the actor's name to see if it's the right value.


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
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memyselforwho

Thanks for the answer, oh and for your unnecessary sarcasm =D. Always a delight.

modern algebra

Sarcasm is always necessary. Otherwise, you're just overly nice and all your posts are boring to read.

memyselforwho

#6
Quote from: Modern Algebra on April 03, 2009, 06:37:40 AM
Sarcasm is always necessary. Otherwise, you're just overly nice and all your posts are boring to read.

Can't really argue with you on that one.

EDIT: Could anyone show me an example of how this should work in the conditional branch? I tried it a few ways and I'm SURE I'm doing it wrong.

tSwitch

check the actor's name
if actor's name is equal to [password]


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

memyselforwho

Any chance you could screenshot?

Sorry for the dumbness.

tSwitch

there are tabs under the conditional branch event.
find the actor tab, then in the dropdown list select 'name'


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

memyselforwho

Quote from: NAMKCOR on April 04, 2009, 03:49:09 AM
there are tabs under the conditional branch event.
find the actor tab, then in the dropdown list select 'name'

Ohhh, ok. Now I got it, thanks a lot for all your help man.  ;D

tSwitch

take some time to search through the event functions, it'll help a lot :)


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon