So, just put in the bosses for beta5 (yes, I did do a little work. Thinking of what monsters I want to put in for the upcoming section after the next 2 dungeons. It's surprisingly not that easy), and well...there's a grand total of 76 bosses right now. For one beta. Keep in mind, beta5 has about 18 some dungeons alone...I DID say that beta5 was going to be long, right? Yeah...
In other news, I am thinking of doing something crazy yet again, as I did with the Bless abilities. You see, Bravery/Faith (2x Attack and 2x Magic, respectively) don't really DO much per say on their own. Sure, they double the appropriate stats, but that doesn't seem to matter too much (especially magic). So what's my idea? I'm thinking of going in and manually making it so that skills that are of one type get double damage and skills of the other type get half damaged (for instance, a character with Bravery will do double the damage with physical skills, but half damage with magic skills).
This will require me to have to manually input each skill a character can learn PER LEVEL twice over, so that there's 3 copies of it. Keep in mind, I can't copy/paste past #5000 in the database. So yeah, there's that. It won't be NEARLY as bad as say, the Bless abilities, as I don't have to put in conditional branches and whatnot. Yet...I'll have to do those AFTER I put in all of the skills, but still not nearly as bad as the Blesses.
On top of that, Marisa MAY get an upgrade for her Attack or Steal command (I haven't decided which) in the form of Mug, depending on the weapon she has equipped. This will force me to have to make a new battle event page for it, but it's a thought~
Still waiting on mapper, but he's close to done now, so I'll be working on the game more soonish. Just...been putting it off a bit due to trying to figure out enemies and such and such...