I have a problem using the Blizz ABS Script. Im not sure what version, but you can download it from this site:
http://www.rpg-palace.comIt says in the manual (comes when you download it), that you can:
Blizz-ABS supports an enhanced weapon system which allows you to create various types of weapons and even define their range. In the Blizz-ABS module exists a class called “Weapons” which has three configuration methods included.
3.5.1. “self.type”
In this method you can define which type your weapons will be. The options you have are:
0 - sword / axe / claws / unarmed / etc. (damages in close front)
1 - spear / lance (damages only in front)
2 - flail (distant weapon, does not damage close enemies, front)
3 - boomerang (returning projectile weapon, front)
4 - bow and arrow / gun / shuriken (non-returning projectile, NO consumption)
5 - bow and arrow / gun (non-returning projectile, consumes AMMUNITION)
6 - shuriken (non-returning projectile, consumes ITSELF)
For your own convenience, it is better not to let two actors use the same consumable weapon, since if one uses all the weapons up, the other one won’t be able to use them as well. If no weapon is left in inventory, the character will un-equip his weapon and use it. Note that if you create ammunition-consuming weapons, you have to set up the items’ spritesets (see 3.7. for more information). If no target was hit, the item/consumable weapon will drop and turn into a “dropped item” event which can be picked up again. Default value is 0.
I'd like to mark a weapon as 4, but there is no way that I can get it to work.
Can anybody give me some help?