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Legionwood - 15+ Hours of Gameplay!

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Rep: +0/-0Level 83
Whoa, sounds great ^^. I'm gonna download this after finals in a few days. hehehe...

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Level 84
The Guardian Dragon
Cool! Remember, you need to apply the two patches for it to work correctly.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Rep: +0/-0Level 83
Okay, thanks for the reminder. ^^ Let you know what I think of it as soon as I can.

EDIT: Downloaded it. ^^ I'll play it in the morning.
« Last Edit: October 10, 2009, 06:21:01 PM by VaniDeBlab »

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The Guardian Dragon
Update:[/u]

For the matter of convenience, I've uploaded a fully pre-patched file to RapidShare. This version is a simple .rar file which you can unzip and play. Unfortunately it still contains my beta tester's save file. Check out the first post for the link.

In other news, I discovered the source of the annoying sound error. The game requires a file called "jbsmc033" not "jbmsc033." SM - Not MS.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Resource Artist
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Project of the Month winner for June 2009
I'll have to download the update soon lol. I haven't been on my window's harddrive for a couple months now =o

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Rep: +0/-0Level 83
I downloaded and played the game. Not yet done--more like, I haven't played too far into the game yet but so far, I like what I'm playing! ^^

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Level 84
The Guardian Dragon
Thanks very much.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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The Guardian Dragon
Update/News - Jan 2010

Hey there everyone!

As I type this, the fourth release of Legionwood is busy being uploaded onto RMN's servers where with luck it will be available to download soon. With that said, if it isn't there when you try to download it, it most likely hasn't been approved yet, so try back in a few hours and it probably will be.

As Legionwood is my main project, I've invested quite a lot of time into it so far (bordering two years now) so it wasn't a very difficult decision in the long run to try and pinpoint people's major concerns with the previous versions of Legionwood and spend time addressing these things and reworking the game to a more likable state rather than simply pressing on with yet another chapter with those problems unfixed, so the main draw of this release is simply being able to see a refined, redone version of Legionwood rather than seeing new content.

In summary: This is the new Legionwood. The game you know is still in there, except now it's different. The bad parts nobody liked are gone, and the good parts have been made much, much better. This is Legionwood in its best form yet. Hopefully if you didn't like the game before, this version will prove to be much more appealing to you. I've worked very hard. Special thanks go to the folks of RMN and HB Games for helping me with this.

For those who were expecting new content however, don't despair! This version of Legionwood brings with it a bigger, expanded chapter three with about a full hour's worth of new story material and quests, plus these little additions as well:

- Rewritten dialogue from the start of chapter one to the end of chapter three. Cut scenes now flow more naturally, are not as boring as they once were and are somewhat shorter too.
- New battle system! The battle system has been upgraded to a later, smoother running version of the Tankentai script, so you can expect new battle abilities based on Tankentai's unique animation capabilities. As well as this, you can expect semi-new battle backgrounds and every single enemy being rebalanced and tweaked to make for an easier but still challenging game.
- Tweaked and rebalanced character stats and growth. Level ups have been made a lot weaker in terms of stat boosts so emphasis is now on the AP system to develop your character (as was originally intended) plus all characters now have roughly the same stat growth, meaning now you truly can create your own class as all restrictions that existed before, such as characters obviously being geared towards spellcasting etc, have been removed.
- New, shorter game intro which is somehow as (if not more) informative storywise as the last one despite only being a tenth as long.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Update:

I've uploaded a small 2MB patch which will fix the following things in Legionwood 3.12:

- You can no longer get stuck landing your ship at Charn Port.
- You can now complete Demonhold Keep.
- Learning Dual Wielding no longer gives you wierd, rare weapons you shouldn't have.
- Kills the bug that adds Thyrra to your party in Selatan Plains...

This patch is essential if you wish to complete the game. I have submitted it to RMN so expect it to be available within twelve hours. It is very easy to apply and fixes all of this version's problems.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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The Guardian Dragon
Update[/u]

Legionwood just hit 85% completion! I've just finished adding the final touches to the last town in the game (Makir) which has the final equipment and Tech stores. Now there are just three dungeons to be done along with the ending until the game is finished! Hold your breath!
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best Member2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best RPG Maker User (Scripting)2011 Best Use of Avatar and Signature Space2010 Most Mature Member2010 Favourite Staff Member
Awesome. Can't wait for it to be finished!

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Level 84
The Guardian Dragon
Cool! Not long to go now. Should be finished by the end of June if I'm lucky.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Rep: +0/-0Level 82
"I have found the one whom my soul belongs to."
Good good... I am waiting the full release of the game!

Keep it up!

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Level 84
The Guardian Dragon
Well, each day it draws closer and closer to release... I'm just mapping the final dungeon as we speak.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Rep: +0/-0Level 82
Here are some tips:

In the ascog dungeon, outside the jailroom put a SAVE CRYSTAL there.
I could not find that stupd code to the door an died by time!
A all that talking about Ark and bla bla bla.......
PS: what is the code to the door?
There is no signature here.

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Level 84
The Guardian Dragon
Ok, I'll add in that save crystal. Good idea!

By the way, the code for the door is 4842.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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The Guardian Dragon
BIG Update (July 15th, 2010)

The final release of Legionwood is taking a bit longer than I previously thought, due to unforseen injections of schoolwork and the fact that currently I am not happy about how the earlier parts of the game compare to the new content; my latest playtest of the game has made me notice a lot of things that I want to fix. Thus, I'm taking the time now (even though the game is finished) to go back and rework the parts of the game I am currently unhappy with.

This is a major update on what I've done with Legionwood so far:

First of all, I addressed the start of the game and made a lot of the battles easier and more accessible. There are now more in depth tutorials on the AP system and how to use it effectively and enemies show a smoother difficulty curve; the easier parts of the late game have been altered to be harder while unusually hard parts of the game such as the Blackrock Cavern have been made easier. In my latest play test of the game, I passed Selatan Plains without much trouble at Level 2. Meanwhile, I cleared Blackrock Cavern only having one character KO'd at level 14. The problem with adjusting the balance of Legionwood however is that I cannot account for a player's AP setting; some settings will make the game easier, others harder.

Next on the agenda, the glitches. You'll be glad to know these have *all* been fixed, including the bug which made encounters turn off if you revisited Charn Castle in Chapter Three. I spent a lot of time reprogramming some areas and systems to fix these errors. I can't account for the yet to be released Chapter Four though; I have yet to playtest it.

Finally, the most glaringly obvious turn off about Legionwood is one that I am working very hard to fix; the writing. This problem comes from the game's long development time. I was a very different writer two years ago than I am now and I never went back to rewrite the old scenes. In my current playthrough I've been carefully examining each cutscene and scrutinising it by my current writing standards. Without sounding too arogant, I want to say that I think the writing in Chapter Four is excellent and the very best in the game. I'm currently rewriting the script and changing some key scenes such as Martyn's conversation in Hawkshire to seem more natural; it seems wierd that everyone simply accepted that Ark is an ancient god who created the universe so easily. A similar event occurs in Chapter Four for two other characters and I handled it a lot better, so the main reason the final version is taking so long to make is because I am rewriting nearly every scene - fixing spelling/grammatical errors, changing corny or badly written lines, removing instances of over exposition or repetition and adding more lines to certain scenes that are handled clumsily. This said though, Legionwood is not meant to be Shakespeare, it's meant to be a basic easily accessible, casual, cliched, bread and butter fantasy story - the writing's meant to be simple in some places and over the top in others.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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You know, I think its all gonna be okay.
For going the distance for a balanced breakfast.Project of the Month winner for June 2009For being a noted contributor to the RMRK Wiki2013 Best WriterSilver Writing ReviewerSecret Santa 2013 Participant
Fantasic! This is definitely good material. Keep it coming, sir!
:tinysmile:

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Level 84
The Guardian Dragon
Here's some more...

Update

A fan known to me as "kken" has decided to design a complete range of hand drawn art pieces for use in Legionwood. They are of a great quality and he has requested that the game's release be delayed until all of the pieces have been finished so that they can be placed in the game for use in cut scenes and as backgrounds. Scenes such as the conversations between Lann and Alexis on the ship and the conversation in the Royal Tomb (as well as some scenes in the final chapter including the ending) use these art pieces and the game cannot be released until they are all completed.

Thanks for eagerly awaiting Legionwood! I promise you the full game will be worth the wait!

P.S An example of kken's artwork...

Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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Level 83
Very nice. It will be worth the delay, I can tell.

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2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best Member2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best RPG Maker User (Scripting)2011 Best Use of Avatar and Signature Space2010 Most Mature Member2010 Favourite Staff Member
Wow, the artwork looks great. Nice work!

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The Guardian Dragon
Thanks! I'm just waiting on kken to finish up the final piece of artwork and the game will be released. I'm going to ask her if she wishes to work on my next project as well, which could possibly be a commercial game.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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The Guardian Dragon
The day you eagerly awaited probably didn't care about is here at last!

Legionwood is fully complete, and testing is finished! The full game with all four chapters can now be downloaded. Please enjoy! I spent three years of my life toiling to complete this game...

See the first post of the thread for the download link!
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.

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2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best Member2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best RPG Maker User (Scripting)2011 Best Use of Avatar and Signature Space2010 Most Mature Member2010 Favourite Staff Member
Yay! Looks awesome. Downloading now.

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The Guardian Dragon
Oops! Turns out one of the scripts went and stopped working on me when I uploaded the game - I don't know why, it was working when I playtested it. Sorry, but you've downloaded a dud version.

I've uploaded a new one onto RMN now - should be up tomorrow. The script is fixed (somehow a whole line was missing) and the game works fine.
Developer of Legionwood and One Night and author of post-apocalyptic novel Sun Bleached Winter. Find everything I've made at http://drobertgrixti.com.