Hey, I'm new here, so I'm sorry if this has been covered but I couldn't find anything similar to what I'm trying to do that I understood.
I'm new to game creation and I'm using RPGmaker2003 to create a Phoenix Wright-esque style game(not completely like Phoenix Wright). What I think I need to do specifically is create a battle animation of the sprite (which I've done) and have it move in a parallel process while the text is running simultaneously, creating switches whenever a new series of text comes about that in turn activate another animation that corresponds with the events taking place.
The problem is that I cant seem to get the animation to loop while the text is running separately in another event. I'm not sure if its that I'm not using the loop command right, or what, but i've seen this type of game made before and would like to know how I can reproduce the conversation style system it uses.
Here's what I've got so far for a single situation.
EV0001 pg1
Trigger Condition Auto-Start
<> Sprite Transparency:Transparent
<> Message Display Options: Normal, Bottom, Auto, Processes Continue
<> Message: Another impossible case it seems..
<> Message: ...Hey!...Phoenix!
<> Message: Huh
<> Switch Operation:[0081:MIA1] On
<> Erase Event
EV0002 pg1
Trigger Condition Auto-Start
<> Branch if Switch [0081:MIA1] is ON
Text: Mia! What are you doing here?
(note: etc etc etc)
:Else Handler
<> Erase Event
<>
:End
EV0003 pg1
Trigger Condition Auto-Start
<> Loop
<> Show Battle Animation:MiaBlink1, This Event
<> Break Loop
<> Branch if Switch [0101:Scene1S1] is ON
<> Break Loop
: Else Handler
<>
: End
<>
: End Loop
<>
: Else Handler
<>
: End
<>
Sorry again if this is a nub question, I just cant seem to find anything that will help me to understand how to make it work- and hours of trial and error are getting me no-where. Either the sprite wont move, or the sprite disappears and wont loop. Maybe I've got the wrong idea entirely?
Thanks in advance.