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[Resolved] Skill dependent Weapons/Armor

Started by themrmystery, February 05, 2009, 03:09:52 PM

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themrmystery

Skill Dependent Weapons/Armor
02/20/09




Summary
Basically, I want the script, or feature (if able to be done in events), to say;

If you have this skill_id# then you are now able to use this weapon_ID# or armor_id#.

The purpose is to have special "exotic weapons" like say a whip, that no class can use as a standard weapon.  However, should you spend your points and buy a skill that says Weapon Use: Whip, now any whip you find, you can equip.


Features Desired

  • Ability to easily add weapons/armor to script
  • Example: For Skill_ID[1] activate Armors[(1,2,3,4,10,40)]

Mockups
No visual mockup needed

Games its been in

  • D&D games: Weapon/Armor Proficiencies




Did you search?
Yes

Where did you search?

What did you search for?

  • items required skills
  • skill dependent items
  • and more variations of the above


themrmystery

Hey, thanks for the reply, but not what I'm looking for.

I don't want the equipment to teach a skill, I want the skill to enable the use of equipment.

Knight Rider

Oh ok, I thought it was like that. Well I checked here and I doesn't seem to find it. maybe a scripter can help you.

themrmystery

I made the script myself, with some help from Modern Algebra, look for it in the scripts forum!