INTRODUCTIONThis tutorial is made considering the following as default:
-4 Main chars (Deina, Gunther, Reehal, Nike)
-6 Jobs (fighter, ranger, archer, mage, priest, defender)
THE TUTORIAL IS COMPLETE
FEATURESThe Job Changer will work by formulating questions in the following order.
1- Do you want to change jobs?
2- Which character do you wish to change job to?
3- Which job will you change the character into?
TUTORIAL DETAILS (IMPORTANT)To make the job changer I'll make 2 different events to make the work a little less messier so PAY CLOSE ATTENTION TO THE
EVENT NAMES I USE IN THE TUTORIAL, or you might mess things up. If you consider yourself expert enough to do it all in one go ahead at your own risk.
The tutorial will be divided in steps and substeps.
All images are in quote tags.
Especially in the final steps using copy and paste comes in quite handy.Any comments or edits that need to be made regarding the eventing text pictures will be in this color.
STEP ONE- Create an event and name it "JOB CHANGER", give it the graphic of a person.
- As a first thing for him to do we'll make him say hi, something like:
Then make a simple Show Choices with Y/N:
STEP TWO-Now we start the conditional branch, make the condition so the player has at least x Gold (i'll put 1000 as an example):
STEP THREENow we make him ask the second question:
Now we make another show choices under the conditional branch with the following answer choices (Be sure careful to select branch under "when cancel"):
- \N[1]
<------------------------------------------ \N[2]
<----These are the "codes" that the maker- \N[3]
<----recognizes as the actors' names.- \N[4]
<-----------------------------------------So now under the Conditional Branch it looks like this:
STEP FOURNow we are creating a second event so I don't have to write miles of branches. Call the new event "JOB", put it next to the first event so you don't get lost.
The first part of the event will be a text:
Now the loop starts:
STEP FIVEThis is the hardest part, but if you've done much eventing before it shouldn't be too difficult.
We have to make a show choices with the name of the jobs which in my case are:
-Fighter
-Defender
-Priest
-Mage
-Ranger
-Archer
You "might" have noticed that the show choices permits only 4 choices and that's where the loop plays its part.
We make a first show choices with (Be sure careful to select branch under "when cancel"):
-Fighter
-Defender
-Priest
-More...
So we should have something like:
Now under [When More...] put the next jobs (Be sure careful to select branch under "when cancel"):
-Mage
-Ranger
-Archer
-Back...
Now we should have this:
STEP SIXNow we will set what happens under every job choice to obtain this (the job change is for the first actor/character):
Next we have to make the player pay when he changes job (using Ctrl+C and Ctrl+V a.k.a. Copy/Paste helps a lot):
STEP SEVENThen we'll put a SE under the gold changes to advise the job changed, along with a text (Copy/Paste is helpful here):
As a conclusion we'll put all the necessary break loops (once again Copy/Paste is useful):
STEP EIGHTNow we need to copy everything in the "JOB" event and copy it into the "JOB CHANGER" under When [\N[1]]:
STEP NINEAll you need to do now is go back to the "JOB" event, and change the Class Change parts for each actor and copy and paste again.
Your final result should be something like this:
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