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Need help with the light system[SOLVED]

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Ok, so i'm making the horror game(BTW, i got the title screen!)
And i'm having a slight problem....
I'm using the lighting effects(Where its a circle around the character and everything else is black) and for some reason it isn't following me?
Example:



It isn't following my character, which is ruining it!

Thanks ahead of time, for answering!
« Last Edit: February 02, 2009, 02:01:10 AM by TheRpgest »
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The way it seems, it would appear you aren't updating the variables. Set up something in Common Events like in this picture.
Spoiler for Picture:

Make sure its on Parallel Process so it constantly updates. Also, make sure the picture's location is set to the 2 location variables.

That picture would be the light graphic. And when you want the light system to start up, just trigger the switch you assign it to. And turn the switch off when you no longer want it on.

Credit to Zylos for that picture.

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LOL!
The problem was i didn't have the trigger set or anything!
I didn't even notice it until now  ;8
Thanks!

And i have 1 extra question if you don't mind...
I'm making a door that only a password can open...
How do i make it to where if you type in the right number i want it opens?
I got it to work, but it does it on any number..

THANK YOU!
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If you are going for a number password, set it up something like this.
Spoiler for:

Things that might screw with it:

- if you set the password to the wrong variable
- if you set the conditional branch variable wrong.


Also, ignore the autorun thing, I did that to make sure it worked and was too lazy to actually set the graphic, walk to it, press enter, etc.

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Thank you very much :)
Your awesome!  ;8 ;8 ;8
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I would ask 1 more thing...
But i think i'm asking to much :p
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I would ask 1 more thing...
But i think i'm asking to much :p

ask
it's always good to see members trying.

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Cool picture!
And my question was...

Since i am making a horror game, i don't want a battle system.
I want it simply if you touch the monster 3 times you die.
I've been told how to do it(Not in a descriptive way), so i was hoping 1 of you guys could provide a screenshot, or a detailed tutorial :)

Thanks very much!
(Releasing a before hand game review so people can check it out, in a little bit)
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make a variable called "PlayerLife" or something along those lines.
Start it out at 3.

Enemies would be 'On Enemy Touch' events, set with a move route to hunt down the player (or if you want to get more clever you can custom move routes)
Enemy event code should be an animation to play on the character, and subtracting 1 from "PlayerLife"

then, so that the player will have a chance to get away before the monster kills them, add a self-switch line, and turn on self-switch A. (self-switches are switches that ONLY EXIST for the Event they are called from :D)

make a new page with the same monster graphic, but as a parallel process event.
code should be wait 40 (or however many frames you want the monster to stop moving, could be more or less based on difficulty if you wanted)  and then turn off self-switch A.

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I don't really understand it...
Could you do a screenshot, or a few to make it to where i can do exactly what you do to get it to work?
Sorry   :'(
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I don't really understand it...
Could you do a screenshot, or a few to make it to where i can do exactly what you do to get it to work?
Sorry   :'(

you just need one auto-start or parallel process at the start of the game to set playerlife to 3
all the rest of the code goes on enemy events.

minor suggestion: if this is difficult to understand, perhaps you should read up on some tutorials and learn the basics before trying to make this system.

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