Just wondering if there's a limit I should stick to with the parallel processes.
Okay, so what I have now. Added the Monster Clock, and adding an Encounter Control because I hate the built in encounter system.
-Hero XY Coords, stores player position
-Hero Pocket Watch, Gametime! display
-Systems Clock: Feeds to all control systems
-Daytime Control: Feeds to Day/Night based controls
-Lighting Control: Determines lighting inside and outside
-Encounter Timer: Either delays or calls the Encounter Control
-(To be built)Encounter Control: Will select based on feed from Daytime Control and Calendar Control which monster(s) the player will encounter
-(To be built)Calendar Control: Will determine Date and Seasonal feeds to appropriate controls such as Encounter Control and Events Control
-(To be built)Events Control: Will determine random events based on feed from Calendar Control and Daytime Control. Will also activate any planned events, either nested or from a separate parallel.
-(To be built)Weather Control: aka. Stormwatch! will control weather based on feed from Calendar Control
Systems Clock ticks the Gametime! seconds @ 4sec(gametime):1sec(realtime)
Daytime Control ticks the Gametime! hours @ 1hour(gametime):900sec(realtime)
Did I miss anything? lol... I've never really taken a look at the common events from other peoples games before so this kind of progress is new to me.
I'd like to say that the tuts from Zorn's RM2k Tool helped me with the timer systems, that parallel process is wonderful xD
Do you think thats going to bog down the game?