While this has been necroposted already... I might as well post this bit of code:
#=============================================================================#
# # # ANTI DASH HACK # # #
# # # By AmIMeYet # # #
# # # please credit me # # #
#=============================================================================#
class Game_Player < Game_Character
def dash?
return false if @move_route_forcing
return false if in_vehicle?
return true if Input.press?(Input::A) and $game_map.disable_dash?
end
end
This snippet basically inverts the dashing.. allowing you to dash only when 'disable dashing' is checked.
This way, normal maps disable dashing, but the ones you set to disable actually allow dashing..
It should be placed where you normally place the scripts ('above main', in the materials section of the scripts window)..