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Advent_Cirno_Project

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I love the "throw backs" side scrolling, art-illustrated. In all mediums, but especially in games, we move on too fast. Like how black-and-white movies can be especially great, but usually after color films have been out for years. (The Following by Christopher Nolan is simply incredible.)

In any case, this reminds me of the success that Odin Sphere had, releasing a beautiful, side-scrolling jrpg on the PS2 long after the PS3 was released.

Can't wait to get my hand on that card system either.

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That looks incredible.

I shall await a demo eagerly. Truly though, that looks like a good game.
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Update for you guys @_@
« Last Edit: February 24, 2009, 04:20:28 AM by Nessiah »


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Let's attack agressively.
 :tpg: I love your artstyle.

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Reisen <3

And . . . Yuyuko looks kick-ass Evil @___@ It makes me want to make an RTP sprite version of her <3

:> So, how much Percent is done? <3


--

Soo not gonna bother making a spritesheet out of it >__>;;
« Last Edit: February 25, 2009, 12:57:56 AM by Dark Seraph, Caro »

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Aww thank you Caro <3

Sad to say the game is 15% complete ;A;


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Since we didn't meet the deadline for the contest so here goes a sneak peak of the revamped menu


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 ;9 Horrible to hear that, thou that revamped Menu looks neat =D

Thou, is there more options in it by chance? D: Well, I mean, No exit button?

:< Either ways, your still going to work on it right? >__>; I'm really looking forward to the demo & such :3

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Still working on it, there's an exit button, still waiting for my scripter to talk to me after playing patapon 2 and here's some updates I guess...




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not sure if I'm retarded and just don't recognize proper human anatomy or not, but her leg (the bending one) looks like it's too low, and her torso looks a bit long.

edit: it's a combination of the short top, and the fact that the bottom looks like it's resting on her hip, even though I suppose it's above her hip (the belly button there makes it look like it's her hip)
so perhaps it's just me.

other than that, amazing work so far.

It's also easier to tell that the water is in the foreground (in that one cliff screenie) but the top of the water is barely visible.  I'm still thinking some slope instead of just straight/squares would make it look ten times better.
« Last Edit: March 11, 2009, 03:52:26 PM by NAMKCOR »

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Hi everyone~

Quote
Please note it's nowhere near done and Zanaziel had to replace the original sound due to poor quality. The enemy AI is very simple for now and the little hexagons on the lower right will also allow for Magic and items. Thanks to Satiel for making the video and to José Moreno for the music used in the video titled "Fur Emerald".

Can be seen here

http://divisionheaven.blogspot.com/