Okay, after lurking around the forums for awhile, having decided on a rough outline for my new, (and hopefully completeable,) game, I came to realization that the vast majority of people seem to prefer a good story and deep, realistic characters to pretty much everything else.
That, I find interesting, as that is what I'm going to focus on for this game. I'm a mediocre spriter, have no composing skills, and am about as useful in scripting as a Goldeen in Super Smash Bros. (That is to say, not at all for those who don't play.)
So my plan was to make a game, focusing on a deep storyline, and round characters with motivations, depth, fears, and have a tendency to not do everything perfectly right on their first try at something. They will be very human, (which is amusing, considering that none of them are human,) and hopefully be looked upon as someone that a player can identify with.
With that being said, and going to my previous inabilities, I also will (probably) not be looking for a team. If I am suddenly required to meet certain progress quota's to keep the game on schedule, it loses its fun and I fall into obscurity for months. *cough*
At any rate, for the initial version of the game, I will be using the overly standard battle system, RTP graphics (modified somewhat,) and other things that come basic with XP. My question to you all, is that would any of you enjoy a game like that? One where the story is very compelling (at least I think it is,) and the characters will draw you in until you feel like you know them as a personal friend, but the rest of the game is very basic?
I'm sure that, eventually, I will upgrade the graphics, the music, the battle system, the menu system, etc., but for now, I want to focus on the plot and development. Should I wait until the game is done entirely before posting it, or would anyone be willing to try it, as basic as it is?
(Note that it will probably not have a playable demo for another month or so; so things may change between now and then, though I doubt it.)