FE Rafidelis TitleBy: Rafidelis About the script:Custom Picture Menu from the game Fire Emblem
Screenshots: Instructions:Paste above the Main, then insert 3 images in Pictures folder with the names you set in the script
to the options "NewGame," "continue," "Exit" and a transition with the name you set in the script.
Script:#=====================================================
#~Rafidelis Fire Emblem Title
# By Rafidelis ( xD )
# Rafa_fidelis@hotmail.com
# www.ReinoRpg.com
# Credits: Mog Hunter to create a version for RMXP
# Date: 30/11/08 (Lack little to 2009)
#====================================================
#====================================================
# ~ Instructions:
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Paste above the Main, then configure the rest in
# Module Rafidelis, below.
#=======================================================
#====================================================
# ~Start OF SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
module Rafidelis
FE_COMMAND_PIC_NAMES = [
"newgame", # # Name of the New Game Image
"continue", ## Name of the Image of Load Game
"exit" # Name of Image Exit
]
BACK_PIC_NAME = "back"
TRANSITION_NAME = "Transition" # |Transition Name
TRANSITION_TIME = 90 # Transition Time
end
#====================================================
# ~END OF SETTINGS AND START OF THE SCRIPT
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Scene_Title < Scene_Base
include Rafidelis
alias rafidelis_fe_vx_title_start start
def start
rafidelis_fe_vx_title_start
create_fe_title_options
@command_window.opacity = 0
@command_window.contents_opacity = 0
end
def create_fe_title_options
@back = Plane.new
@back.bitmap = Cache.picture(BACK_PIC_NAME)
@back.z = 0
@back.opacity = 250
@back.blend_type = 1
@back2 = Plane.new
@back2.bitmap = Cache.picture(BACK_PIC_NAME)
@back2.z = 0
@back2.opacity = 90
Graphics.transition(TRANSITION_TIME, "Graphics/Pictures/#{TRANSITION_NAME}",60)
@newgame = Sprite.new
@newgame.bitmap = Cache.picture(FE_COMMAND_PIC_NAMES[0])
@newgame.x = -300
@newgame.y = (Graphics.height - @newgame.height)/3
@continue = Sprite.new
@continue.bitmap = Cache.picture(FE_COMMAND_PIC_NAMES[1])
@continue.x = 600
@continue.y = @newgame.y + @continue.height + 20
@exitgame = Sprite.new
@exitgame.bitmap = Cache.picture(FE_COMMAND_PIC_NAMES[2])
@exitgame.x = -300
@exitgame.y = @continue.y + @exitgame.height + 20
end
alias rafidelis_fe_vx_title_update update
def update
rafidelis_fe_vx_title_update
@back.ox += 1
@back.oy += 2
@back2.ox -= 1
@back2.oy += 2
if @newgame.x < (Graphics.width - @newgame.width)/2
@newgame.x += 10
end
if @continue.x > (Graphics.width - @continue.width)/2 + 10
@continue.x -= 10
end
if @exitgame.x < (Graphics.width - @exitgame.width)/2
@exitgame.x += 10
end
@newgame.opacity += 10 if @newgame.opacity < 255
@continue.opacity += 10 if @continue.opacity < 255
@exitgame.opacity += 10 if @exitgame.opacity < 255
case @command_window.index
when 0
@newgame.tone = Tone.new(0,0,0)
@continue.tone = Tone.new(0,0,0,255)
@exitgame.tone = Tone.new(0,0,0,255)
if @newgame.opacity >= 255
@newgame.opacity = 0
end
when 1
@newgame.tone = Tone.new(0,0,0,255)
@continue.tone = Tone.new(0,0,0)
@exitgame.tone = Tone.new(0,0,0,255)
if @continue.opacity >= 255
@continue.opacity = 0
end
when 2
@newgame.tone = Tone.new(0,0,0,255)
@continue.tone = Tone.new(0,0,0,255)
@exitgame.tone = Tone.new(0,0,0)
if @exitgame.opacity >= 255
@exitgame.opacity = 0
end
end
end
def terminate
@newgame.dispose
@continue.dispose
@exitgame.dispose
@back.dispose
@back2.dispose
@sprite.dispose
end
end
#===============================================================================
=
# END OF SCRIPT - Find more Rafidelis scripts in www.ReinoRpg.com / forum
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~
Demo Download Credits:Mog Hunter, He made the version for XP RpgMaker I just convert to RMVX.