Well. It depends a lot on what you want to have happen. A lot of event commands you'll be using are the Display Text, Movement, Screen Scrolling. You might use Show Animations if you want to have effects or a small screen battle between characters. Sound Effects should be used if you do that, or just in general. Basically, imagine your cutscene as part of the game that the player cannot control the character. Everything is the same as though the player would play except you control the character movements. Also, the cutscene is usually contained within one event set as Autorun. If you don't want your player's character to be seen, start the game out with that actor in the database with no graphic at all. Then when your character first appears, use the event command Change Actor Graphic to have him appear. There's a lot that goes into making a good cutscene. It's hard to explain all of it, but I'm sure there are tutorials else where.