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[Resolved]Cut-Scenes

Started by Axo, December 31, 2008, 02:49:50 AM

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Axo

Ok I've started a new game and I'm sorta new to Rpg Maker VX and i have trouble with creating Cut-scenes so i can start the main story for my game. It would be a great help if anyone of you could teach me how to creat Cut-Scenes since i have no idea how to make any at all.  ;8

Grafikal

Well. It depends a lot on what you want to have happen. A lot of event commands you'll be using are the Display Text, Movement, Screen Scrolling. You might use Show Animations if you want to have effects or a small screen battle between characters. Sound Effects should be used if you do that, or just in general. Basically, imagine your cutscene as part of the game that the player cannot control the character. Everything is the same as though the player would play except you control the character movements. Also, the cutscene is usually contained within one event set as Autorun. If you don't want your player's character to be seen, start the game out with that actor in the database with no graphic at all. Then when your character first appears, use the event command Change Actor Graphic to have him appear. There's a lot that goes into making a good cutscene. It's hard to explain all of it, but I'm sure there are tutorials else where.

Axo


Grafikal

If you have any specific questions on the functions of any event commands related to cut screens, feel free to ask.

Axo

 OK i found out the how to make one but when i leave the House where the cut scene was made and came back in the cut scene starts again...i placed a Erase Event in there and a switch so when this certain thing is activated this event plays then i turned the switch off but now I'm not sure what to do now

ShellShocked

Create a switch, make a second page for the event that caused the cutscene and select the condition "Switch _WHATEVER_" is on, then put nothing there. At the end of the first page, put "Turn Swithc _WHATEVER_ on". At least, that's how it's done in RMXP.

Axo

Sorry but i don't understand what your trying to say

Grafikal

Axo, I think what he means to say, is at the end of the event where you placed your 'erase event' command, replace that with a switch command. Create a new switch called "Cutscene OFF". When your cutscene is over, turn that switch on. Now to make it work, you need to create a new "Event Page" after your cutscene event page. Leave this new page blank and have it only turn on when Switch "Cutscene OFF" is on.

Also, just a quick note about "erase event" commands. That command only holds true while you're on the map, so if you were to leave the map and come back to it, that event will refresh. That is why your cutscene replays after you leave and come back to that map.