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[Request] - Working Ship Tilesets.

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Ok, so I tried the one in the resource database, but for some strange reason, the one for tileset E doesn't work properly.
I need a working tileset.

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Did you set the passability correctly?
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TileE works fine. They don't have a higher Z value than any other tiles except A. Learn to use it.

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Just try the one that is posted on this forum.
I tried it and the png file for TileE is glitched.

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There's nothing wrong with it at all. You're just horrible at saving simple images.

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well, the only way I can put stuff on top of the ship is by using events... and that's stupid.

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That's VX's fault. Tileset E shares the same layers as TileB - D.

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Is there a way for me to change the scripting to make it work?

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Sort of. There is no way to do it so that it will be easy to do when making the map in the editor. However, you can achieve the effect in game by a script that takes another map and uses it as a layer. AKA, you make your base map, and then you make another map that is the same size and it could take that map and draw it on top of the base map in game, thus making it look like you have a lot of layers. It is a little hard though, as you have to draw the layer map without easy reference to the base map. Anyway, I believe that such a script exists on RPG Revolution.