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[Request] - Working Ship Tilesets.

Started by pookyblueXD, December 24, 2008, 12:45:09 AM

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pookyblueXD

Ok, so I tried the one in the resource database, but for some strange reason, the one for tileset E doesn't work properly.
I need a working tileset.

Leventhan


Be kind, everyone you meet is fighting a hard battle.

Grafikal

TileE works fine. They don't have a higher Z value than any other tiles except A. Learn to use it.

pookyblueXD

Just try the one that is posted on this forum.
I tried it and the png file for TileE is glitched.

Grafikal

There's nothing wrong with it at all. You're just horrible at saving simple images.

pookyblueXD

well, the only way I can put stuff on top of the ship is by using events... and that's stupid.

Grafikal

That's VX's fault. Tileset E shares the same layers as TileB - D.

pookyblueXD

Is there a way for me to change the scripting to make it work?

modern algebra

Sort of. There is no way to do it so that it will be easy to do when making the map in the editor. However, you can achieve the effect in game by a script that takes another map and uses it as a layer. AKA, you make your base map, and then you make another map that is the same size and it could take that map and draw it on top of the base map in game, thus making it look like you have a lot of layers. It is a little hard though, as you have to draw the layer map without easy reference to the base map. Anyway, I believe that such a script exists on RPG Revolution.