RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu
  • Welcome to The RPG Maker Resource Kit.

need help with my jumping system!

Started by even821, December 19, 2008, 10:22:33 AM

0 Members and 2 Guests are viewing this topic.

even821

i have made a jumping system for my rmxp but i doesent work as i had planed:my character jumps twice

i hope you can help me
here is the common event page i use:

@>conditional branch: the z button is being pressed
   @>conditional branch: player facing down
      @>set move route:player
        :                          :$>jump:+0+2
      : branch end
   @>conditional branch: player facing left
      @>set move route:player
        :                          :$>jump:-2+0
      : branch end
   @>conditional branch: player facing right
      @>set move route:player
        :                          :$>jump:+2+0
      : branch end
  @>conditional branch: player facing up
      @>set move route:player
        :                          :$>jump:+0-2
      : branch end




i hope you understand it (i am bad at spelling) :)

Leventhan

Have you pasted the common event on your maps and set the trigger?

Be kind, everyone you meet is fighting a hard battle.

even821

i am not sure what "pasted on the map" is but i have made a trigger

even821

i have a little problem: when i press the jump button the character jumps twice

i dont know if this it at the right place

tSwitch

post the script/event you're using ???


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

even821

this is the common event page i use:

@>conditional branch: the z button is being pressed
   @>conditional branch: player facing down
      @>set move route:player
        :                          :$>jump:+0+2
      : branch end
   @>conditional branch: player facing left
      @>set move route:player
        :                          :$>jump:-2+0
      : branch end
   @>conditional branch: player facing right
      @>set move route:player
        :                          :$>jump:+2+0
      : branch end
  @>conditional branch: player facing up
      @>set move route:player
        :                          :$>jump:+0-2
      : branch end

Zylos

One: Try adding a "Wait for Move Completion" to the end of it.

Two: There's no need to post two topics about the same problem.




even821

hehe sorry i thought i hadnt made this allready and made it again

Grafikal

Also, I don't mean to be a downer, but that will give you the jumping solution, but you'll start jumping walls and obstacles that you shouldn't. :x