How to Make a Clean Character Selection Page
SummaryTeaches you how to make an effective character selection page for the beginning of your game.
Requirements1 Global switch
2 Custom character sheet graphics [attached at the bottom]
ScreenshotTutorial
1. To start, make the smallest map that you can. [17x13]
2. Create a map that looks like this:
3. Use the impassable 'full shadow' tile for the 'borders' of the walking space.
4. Also, change the passability of the 'background' tile [the checkered transparent tile] to passable, or O.
5. Use the custom graphic, of a white dot, as the graphic for the event just before each character.
6. Leave the actual character event pages blank. The events are held within the white dot events.
7. Each page for the 'white dot' graphic event should look like this:
8. That event must be 'below characters' and 'action button'.
9. Make sure that each 'Change Actor Graphic' is changed for each different instance. Also, take note of the first 'Change Actor Graphic' event command 6 lines down. The 'cursor' image is STILL the character graphic but the 'FACE IMAGE' is changed. That is because the next process is a name input and during the name input it shows a face graphic. It's necessary to see it then. The second 'Change Actor Graphic' event command 17 Lines down is where you will change the actual character graphic. The graphic will change in process of teleporting your character to your 'first' map of the game. It looks very clean.
10. Looking back at this image:
, you'll notice 5 events in the upper left corner of the map. Take a look at the demo for these event page. These are the controls of the cursor. They override your movement, so that each step you take will make the 'cursor' sound effect giving you even more of the illusion of a cursor. Each event [of the first 4] in the upper left corner separately control each direction of the cursor. The 5th event is just the switch that autoruns before all this to turn on the effect. You'll notice that in this image:
, that the switch is turned off at the beginning and on if you reselect characters. If the switch remained ON, then you would still be capable of moving while the messages are being displayed. Very buggy looking.
Finished
ConclusionThe demo, in my opinion, is more explanatory and you'll be able to see all of this in action. It's pretty simple. Take a good look at it. Also, if you have any problems with this or are confused about anything, post in this topic or feel free to PM me.
CreditsCredits are unnecessary, but welcome. If you do, you can credit be by Grafikal, Grafikal006, or Grafikal007.