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[XP] VX Dash System

Started by OverlordVulcan, December 09, 2008, 02:48:46 PM

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OverlordVulcan

Introduction
This extremely simple event system gives you the VX Dash system

This is NOT RMRK+ format
I'm more of a VX user, I just did this in XP for teh lulz

Screenshot
Not really applicable.

Requirements

  • One switch
  • One common event
  • Conditional Branch.
Future Plans

  • None yet. Suggestions?
Known Bugs

  • None yet. Report one?
Process
It's pretty much plug and play. There are brief comments included in the events so take a look if you'd like

= DIY

  • Common Event
    The trigger should be parallel and set the condition switch to whatever you want to, name it whatever you want to as well. I named the common event and condition switch both VX Dash System.
  • Conditional Branch
    Open up a new conditional branch. Go to Page 4 and check Button _ is Being Pressed. Set the button to whatever you wish to, I'm using A (which is Shift on the keyboard), the default one in RPG Maker VX.
  • Set Move Route
    Open a Set Move Route within the Conditional Branch. Just do a change speed and change frequency. The actor's default speed and frequency should be 4 so just go ahead and change those to a value that is higher. For this tutorial, we're using 5.

    Once you've done that, copy and paste this Set Move Route into the Else section of the Conditional Branch, however, change the value 5 to 4 in both Speed and Frequency.
  • Final Step
    Turn on the switch when you want dashing to be enabled and test it out.
  • Still having trouble?
    Check out my common event (with added comments)

Demo (RTP is excluded)Usage
Not required though appreciated if given

Features

  • Version 1.0: VX Dash System
Author's Note

  • None
Online Fanarts Protection - I realised it stopped updating, but I deem it a good cause to promote

Grafikal

I didn't really read this cause I'm running off of 34 hours of no sleep, but I assume you made it like "event on map, parallel process, condition:'press some button', turns on switch1, else turn off switch1 and normal run speed on"
"switch1 turns on common event1, common event1 player movement +5speed"

I'll look at this later when I can comprehend stuff.  :)

I like it though.

modern algebra

Looks very nice. I will look at it later, but for now I will put it in the database.

OverlordVulcan

Quote from: grafikal006didn't really read this cause I'm running off of 34 hours of no sleep, but I assume you made it like "event on map, parallel process, condition:'press some button', turns on switch1, else turn off switch1 and normal run speed on"
"switch1 turns on common event1, common event1 player movement +5speed"
Uh no.

I made it just use one common event and one autorun/parallel process (to turn on the condition switch).

You can turn it off whenever you want.

Quote from: modern algebraLooks very nice. I will look at it later, but for now I will put it in the database.
Alrighty.
Online Fanarts Protection - I realised it stopped updating, but I deem it a good cause to promote