Sorry for the lack of updating, though this game is still on the move. As of now, the battle system is completely functionable and the ally AI works just fine. New things added:
-Mihli has a total of 14 skills (not all are shown in video due to her low level)
-Shop Upgrading System (Shown in video) : Through out the town of Livana, shops are in need of your help due to the difficulty of them being able to get their hands on materials. At first, most shops in Livana will have next to nothing in stock, but if you get the materials you need, you will be able to upgrade and fill out their store with nice items. In a way, this is like synthing, except your end product keeps on giving (assuming you have money). Seeing as you will be revisiting Livana quite often, it would seem unfair to expect the players to search every dungeon and open every chest. Though, I didn't want people to have a free ride on getting items.
-Common Item Exchange: Seeing as you will be picking up items that some shops will not want, you might want to talk around with some of the towns people. Some people will give items or just flat out cash for what you bring them. Some will even continue paying you as long as you keep bringing the required items.
Things that will be added:
-Rare spawn monsters: I don't intend on making these hard to find seeing as my game isn't an MMO, but, some monsters will not just spawn on the field when you enter. Some monsters will only spawn if certain conditions are met, such as killing a lot of the same types of monsters (then the rare monster will spawn for revenge) or having a certain item in your inventory might lure them to you. If you ask around town, some towns folks might have some rumors for you to hear.
-Tactics Plan: explained in the post above, just haven't put it in yet.
Here is the current video that I have up on youtube that shows the shop upgrading system, and the battle system. Though before you watch, I did fix it so the lighting doesn't go away when entering battle, and Levin now has an animation for X-Slash (just not shown in video).
Been working hard, and this is the first battle system that I've manage to almost complete that is completely evented. Takes about 10mins to replicate a monster, and about 20mins to make a new monster. I have to copy paste each common event for each monster, so, for Levin's AI I would be copying his AI common event, pasting it and then going through and changing the animation targets and other variables. This is probably the main reason as to why this game is coming along slowly =x
Spoiler for :
Set of Common Events used for one monster:
Levin's AI is the 3rd smallest common event used in the battle system. Though only reason it looks sorta big is because of the fade effect when the monster dies(Photobucket resize) :
I know I've been saying demo demo demo, but this time I don't think I'll say "I'm looking to probably getting a new demo out this month" this time. I'd rather give a quality game play over a rushed project.