Back when I first started playing video games, a gamer basically had four choices in the type of game he/she would like to play. You had your platformers, your sports games, your puzzlers, and your adventure games. With the coming of new technology, more capabilities were included in these 8-bit ventures, and soon genres began to branch off. The internal battery allowed for longer, more involved adventures, since saving to a file was a lot more user-friendly than writing down a password. Thus, the RPG was born. New chips were made to allow vertical and parallax scrolling, and games like Metroid and Kid Icarus began to come into existence. Granted, these were great games, and revolutionary at the time, but they all basically adhered to the 4 genre rule.
As the next generation of systems arrived, new technology bred new genres, such as the 2 on 2 fighter, the world-builder, and the first person shooter. This led to more diversity in a gaming experience, and we began to see cross-pollenation of genres, such as Actraiser, which is a 2D platformer combined with a scaled-down world building sim. To me, the 16-bit days were the golden age of gaming. New avenues were being opened up left and right, and (the majority of) each game was something new and exciting. Remember when Donkey Kong Country came out, and we all stared in awe of a SNES displaying prerendered 3D graphics?
Soon after, 3D was commonplace, and the next generation of systems combined prerendering with real-time models. Of course, looking back on most of the games from the 32-bit era, the 3D is noticeably a young technology, and many of the games are seen as plain by today's standards. However, fully 3D environments led to a new genre: the 3rd person adventure. I'm reminded of a certain gun-toting cavern-crawler that became the first female icon of the 3D era. Another thing to note in this generation was the overwhelming publicizing of gaming in general, and a slew of casual gamers coming to the scene. Some people say that gaming was never the same after this, and I agree. Not that it was all bad though.
I'll pause here for a second and note that as games were evolving, the genre lines were becoming less and less apparent. You had platformers that included a wide range of minigames, of all shapes and sizes. Sports games were becoming more RPG-like, with the heavy reliance on statistics and skill building. Speaking of RPGs, what constituted as an RPG was becoming unclear, as most games were including some element from what was once considered a "traditional" RPG.
Now we come to a first: three different companies, three different systems. Which one to buy? Truthfully, I can really find no fault with any of them. Each has its positives and negatives, and the only thing that true gamers should be concerned with is which games you want to play. There were many new aspects to gaming applied to this era of gaming, including on-line support, the inclusion of internal memory, and more concentration on a multiplayer experience. This, I think, developed in unison with the surge of casual gamers, that want to get a quick gaming fix and then be on with their lives. This is all good stuff, but many people have their particular complaints with the way games were evolving. Some claimed that the single player experience was dying, while others balked at the GameCube for its "games for children". While the latter shouldn't matter one lick even if it were true, (the games are still excellent, regardless of the intended demographic) the former couldn't be farther from the truth...
Here we are. The current generation. The current state of gaming. I would have to say that one glaring aspect of modern games is their similarities to PC games. Since gaming consoles are becoming more similar to personal computers specifically designed for gaming, this seems obvious. This generation of consoles should prove that while multiplayer is the strong selling point, rumors of single-player's demise have been greatly exaggerated. Perhaps riding hand in hand with this observation, is the simple fact that genres have become nearly obsolete. This is the point that I'm trying to make with this "article".
I would like to hear people's opinions of the future of gaming. In my mind, I believe that the majority of games will shun the genre complex, and instead provide immersive, completely interactive stories. It's a trend that has already begun, and from what I can gather, it is what gamers and creators alike have been striving for from the beginning. There are many games such as this being released right now. With games like Bioshock, Fallout 3, Fable 2, and Oblivion, the industry is less selling games, than experiences.
Time will only tell what will become of games in the future, but I'm looking forward to the day when I can come home from work and travel to a distant land, immersed in every sense, and ready to save (or destroy) some fantastic and strange world.