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Scene Tutorial

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Level 73
Artista
2012 Best Artist2012 Best RPG Maker User (Graphical)2011 Best RPG Maker User (Graphical)Winner - 2011 Summer Project of the Season
It works perfectly!

Thank you very much.  :)
My current project:

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Level 73
Teaser
This is great and all, but...every time I go to test my game, the title screen freezes. Any clue as to what the problem is?
It can't be wrong if it feels right...

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Level 97
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No, as that doesn't happen to me. It might be an incompatibility. Send me your project (or recreate the error in a new project and send me that) and I will take a look.

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Rep: +0/-0Level 59
I've got an error with your script the error is like this:

Script 'Scene_Tutorial' line 129: NoMethodError Occured.

Undenfined method ' active?' for nil:NilClass

How to fix it?  :-\

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Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best Member2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best RPG Maker User (Scripting)2010 Most Mature Member2010 Favourite Staff Member
Well, that error would happen is (a) you are using some script which overwrites parts of Scene_Title, in which case you need to switch the order of the scripts such that this one appears under that other script in the Script Editor; or (b) you are using some script which bypasses Scene_Title, in which case you would need to tell me what script that is.

Either way, it's a script incompatibility.

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Level 56
Tower of Hats
Do commands following a scene tutorial command usually wait for it to finish? Because I have a play SE command after my tutorial, and the audio played when the tutorial started. I bypassed this using switches, but I'm just wondering if there's another way.

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Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best Member2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best RPG Maker User (Scripting)2010 Most Mature Member2010 Favourite Staff Member
Put a wait command of 1 frame after the script call.

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Rep: +0/-0Level 72
RMRK Junior
I think this is one of the most usefull scripts ever made.

Would it be possible to be ported to RMVX Ace?

Thank you.

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2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Best Member2012 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best RPG Maker User (Scripting)2010 Most Mature Member2010 Favourite Staff Member
Maybe one day. It wasn't a very well-designed script though, so I'd probably just re-write it if I was doing it. I haven't been scripting recently though.

Sorry for the late response.

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Level 70
RMRK Junior
Timed Inputs may satisfy your needs for VXA.  Its part of a larger package, so some features like Timed Windows werent transferred over to VXA, but could probably be made to be compatible.
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