VX Patching System
Version: 2.0 Beta
Author: Yeyinde
Date: October 1, 2008
Version History
Planned Future Versions
- <Version 2.1> Fixes to the help window and audio deletion
- <Version 2.2> Add an internal versioning system for dependancied
Description
This script allows you to "patch" your released RPG Maker VX game with small-ish files, rather than having to upload the fixed version every time. The script has the ability to alter game data (Actors, Enemies, Items, Maps, etc.), graphics, and even music and sound effects. It can even add to existing scripts!
Features
- Patches data, graphics, and audio
- Easy to use patch creator
- Security to prevent hacked or unwanted patches from working
- Patches can be used to add extra content!
Instructions
- Insert the following .txt file into a new script section directly above "Main" and below any custom script entries.
- In "Main", add the following line right before the line that says "begin": Patcher.start
- In "Main", add the following line right at the end: Patcher.finish
- Modify the constants in "PatchConfig" to suit your needs.
- Create patches by calling "$scene = Scene_PatchMaker.new" with the "Script..." command. Press the A button on an item to get some info on it. Select ">>Finish" to create the dated patch.
Script
Because the script is too large to be posted (~229 KB)Credit
- Yeyinde (Core)
- Minero Aoki (FileUtils)
- Ruby Standard Library (Find)
- Mauricio Julio Ferna'ndez Pradier and Austin (Minitar)
Support
Post here if you need help.
Author's Notes
Currently, the help window is blank due to a small issue with it refusing to update, even after explicit calls. Also, there is an issue with audio deletion if a patched audio file is being played. A small workaround is in effect, but I'd rather fix the issue directly.
Restrictions
Free to use in free games. $20 commercial license for commercial games.