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Graphics Problems with RM2K3 using GraphicsGale & Face Maker

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When you have a face created using FaceMaker that you want to use in RM2K, as a portrait, the standard procedure is as follows:

1) Save the face you created as a 48x48 pixel BMP/PNG
2) Using RM2K3, export the face set of your choice
3) Open the faceset in GraphicsGale
4) Open the face you created
5) Copy the face to the faceset and position it accordingly

However, depending on the palette used for the faceset, your face could go from this:



To this:



This isn’t even a worst-case scenario. The problem is in the palette. If you can change the second picture’s palette, you can effectively solve the problem.

Here’s how:

1) From GraphicsGale, open the 48x48 pixel face image you created.
2) Create a new image from GraphicsGale. It should be 192x192 pixels big and in an 8-bit (256-colour) format.
3) Select the face image you created. Click “View => Palette” from the main heading.
4) Roughly in the middle of the palette and to the far left, you should see an arrow pointing down with an underscore. Click on it. Choose “Save Palette”. Type a name for the palette and click “Save”.
5) Click on the 192x192 image you created. Notice how the colours have changed. Time to remedy the situation.
7) Click the arrow with the underscore on this palette and choose “Load Palette”.
8) Locate the palette you saved, and double-click on it. You will see two palettes.
9) Click “all”. The two palettes will become identical.
10) Click OK.
11) Click on the Flood Fill tool.
12) Choose a colour with the mouse. Make it one that the face doesn’t use. It’s hard to tell what colours the face isn’t using, but some are more obvious than others, for instance a face will use a lot of skin colour, so choose something the opposite, like blue for instance.
13) Click on the unused image space. It will become the colour you selected.
14) Select your face graphic and choose “Edit => Copy”.
15) Select your 192x192 pixel faceset-to-be and choose “Edit => Paste”.
16) Choose “File => Save As”.
17) Change the type to PNG or BMP.
18) Type a name for the image. Probably best to use the same name as the faceset you exported. In my case, it was “faces1”.
19) Click “Save”. The computer may tell you there is already a file with that name and ask you if you are sure you want to replace it. In this case, select “yes”.
20) Open RM2K3.
21) Select “Tools => Resource Manager” and click on “FaceSet”.
22) Click on “Import”.
23) Locate the faceset image you created. Double-click on it.
24) Click on the background colour you filled the rest of the image with. It should start flashing.
25) Click OK.

What was originally



now looks like



and not

!

If you ask me it looks BETTER than it did originally!
« Last Edit: September 28, 2008, 09:44:05 PM by NAMKCOR »

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2013 Best ArtistParticipant - GIAW 11Secret Santa 2013 ParticipantFor the great victory in the Breakfast War.2012 Best Game Creator (Non-RM Programs)~Bronze - GIAW 9Project of the Month winner for December 2009Project of the Month winner for August 20082011 Best Game Creator (Non RM)Gold - GIAW Halloween
firstly: don't scream in your topic title.

secondly: download GIMP, and just change the color setting to standard RGB before pasting your face-set.
then move it into place and re-save.

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You're fucking gay.

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